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Fallen Warrior
Uncommon Undead Hordes Force Attack

Fallen Warrior — guide

The Corrupted
VerdictFodder
1.5/5
Speed107HP12885Defense716Attack1178
Clan Boss1
Hydra1
Chimera1
Arena1
Dungeons1.5
Hard dungeons1
Doom Tower1
Faction Wars2
Preliminary rating based on the champion’s skills. Will be refined with testing.
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Fallen Warrior

In short

Fallen Warrior is an Uncommon Attack champion from the Undead Hordes with Force affinity, and everything about him hangs on two debuffs: Decrease SPD from his A1 and Decrease DEF from his A2. He brings no damage and his base stats are poor, so he does not belong in serious content. Build priority: none — he is food.

Strengths

  • Cold Grip has a 50% chance to place Decrease DEF 30% for 2 turns — a debuff that genuinely raises team damage against bosses and waves.
  • He has a built-in combo: A1 lands Decrease SPD, then A2 on that same target can Freeze it for 1 turn.
  • Uncommon rarity: cheap to level, duplicates come on their own, and he can plug a slot in early Faction Wars.
  • On the very first Campaign and dungeon stages he is acceptable filler with two debuffs.

Weaknesses

  • Weak bases: 1178 ATK, 716 DEF and 12885 HP — he neither hits nor survives a sneeze.
  • Low proc chances: 25% for Decrease SPD and 50% for Decrease DEF, and worse without Accuracy.
  • Single-target only: no AOE, no self-buffs, no passive.
  • The Freeze depends on Decrease SPD already being on the target, so it usually lands a turn too late.

Where to use

Faction Wars (2/5) — his best home: a cheap Decrease DEF body for the first Undead stages. Dungeons (1.5/5) — early stages and Campaign farming only. Clan Boss, Hydra, Chimera, Arena, Hard mode, Doom Tower (1/5) — skip him everywhere: no damage, no survivability, no Speed.

Stats and gear

There is no build for him, and that is the correct answer. If you must use him in Faction Wars: SPD boots, Accuracy up to 150-200 for early stages, the rest into ATK and crit. Rough targets: SPD 170-200, ACC 150-200, C.RATE close to 100%, then C.DMG and ATK. Sets: Speed, Perception, Accuracy — do not put anything more expensive on him.

Masteries and blessings

Do not invest in masteries; the resources vanish for nothing. If you truly need a Faction Wars slot filled: Offense tree (Deadly Precision, Keen Strike, Helmsmasher with high C.RATE) plus Support for Charged Focus to help Accuracy. No blessings — even a free slot solves nothing on a champion like this.

Tombs

Do not spend Tomes on him at all. Booking his skills adds only a couple of percent to debuff chances, and Tomes are the scarcest resource on an account — they belong to Legendaries and Epics. Duplicates go into ranking up or straight into food.

Verdict

Food. Keep him only for the earliest Faction Wars stages, and only until your first decent Undead champion shows up.

Skills

Deep Wounds

Attacks an enemy. Has a 25% chance of placing a 15% Decrease SPD debuff for 1 turn.
    Level two – Damage +5%.
    Level three – Buff/Debuff chance +5%.
    Level four – Damage +5%.
    Level five – Buff/Debuff chance +10%.
    Level six – Buff/Debuff chance +10%.

Cold Grip

Attacks an enemy. Has a 50% chance of placing a 30% [Decrease DEF] debuff for 2 turns. If the target is already under a [Decrease SPD] debuff, places a [Freeze] debuff for 1 turn.
    Lvl 2 – Damage +5%.
    Lvl 3 – Buff/Debuff Chance +5%.
    Lvl 4 – Damage +5%.
    Lvl 5 – Buff/Debuff Chance +10%.
    Lvl 6 – Buff/Debuff Chance +10%.

Where to get

Mystery Shardchance for these champions
Ancient Shardmain source
Events and fusionsstay tuned

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