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Pyxniel
Legendary High Elves Magic Support

Pyxniel — guide

Telerian League
VerdictFodder
3.5/5
Speed103HP18825Defense1233Attack1090
Clan Boss2
Hydra1.5
Chimera3
Arena3
Dungeons2
Hard dungeons2
Doom Tower2.5
Faction Wars4
Worst legendaryDon't tome it
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Pyxniel

In short

Pyxniel is a Legendary Magic Support from the High Elves. Her kit is team +60% DEF and 15% Regeneration from Frost Grip, Freeze and 25% Weaken on frozen enemies, and the Chill passive that steals Freeze off allies. She is only genuinely useful in High Elves Faction Wars; everywhere else she is weak. Build priority is low — level her last and do not sink Tomes into her.

Strengths

  • Frost Grip gives the whole team a 60% DEF buff and 15% Regeneration for 2 turns — by far her most valuable skill.
  • 25% Weaken for 2 turns on every enemy under Freeze is a decent damage multiplier if someone else already froze them.
  • Chill passive: a chance to take a Freeze off an ally, a chance to clear all Freeze debuffs from herself at the start of each turn, and a chance to gain 25% Turn Meter.
  • Arena Resistance aura of +80 — occasionally patches a resistance gap.
  • Faction Wars is her home ground at 4/5, where she actually carries.

Weaknesses

  • The A1 is a 30% chance for a Shield on a random ally and can never shield herself — unreliable and low impact.
  • Her damage scales off ATK, but base ATK is 1,090 and her gear goes into Accuracy and Speed anyway, so she hits for nothing.
  • Freeze is a 1-turn debuff at 30% chance per hit — a control lottery; Frost Grip and Weaken only pay off if somebody else already applied Freeze.
  • Slow at 103 Speed and not especially tanky for a support (18,825 HP).
  • Ratings: Hydra 1.5, Clan Boss 2.0, Dungeons 2.0 — she contributes almost nothing there.

Where to use

Best spot is High Elves Faction Wars (4/5), where her buffs and Freeze clear stages. Then Chimera (3.0) and Arena (3.0, mostly for the aura and the Freeze gamble), then Doom Tower (2.5). Skip her in Clan Boss (2.0), Hydra (1.5), Dungeons (2.0) and hard content (2.0) — the damage is negligible and the control is unreliable.

Stats and gear

Priority: Speed → Accuracy → survivability. Rough targets: SPD 200–230+, ACC 200–250 so Freeze and Weaken actually land, then HP/DEF. Crit Rate and Crit Damage are wasted — she is not a damage dealer. Recommended sets: Accuracy, Speed, Perception, Frostbite, the last one leaning into her Freeze theme.

Masteries and blessings

Support tree: Skill Adept (cooldown reduction chance), Expeditious Exploitation, Puppetmaster, Patient Refuge; Defense tree for Bolstered Defense, plus In For The Kill and Gathering Momentum. Do not over-invest — basic support masteries are enough. Blessing: Brimstone. Relics: Molten Deathbell, Chronocube, Perched Shadow.

Tombs

If you book her at all, start with Frost Grip: the two "Cooldown −1" levels give the biggest gain. But the author's notes are blunt — do not feed her Tomes; give them to literally any other Legendary.

Verdict

Fodder-tier. The worst Legendary: one good skill and an Arena aura — build her only for High Elves Faction Wars, and only if you have no alternative.

Build

Artifact sets
AccuracySpeedPerceptionFrostbite
Key masteries
In For The KillSkill AdeptExpeditious ExploitationGathering MomentumPuppetmasterPatient RefugeBolstered Defense
Blessings
Brimstone
Relics
Molten DeathbellChronocubePerched Shadow

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Mistress of Charms

Attacks an enemy. Has a 30% chance to place a Veil buff on a random ally for 1 turn. Cannot place a Veil buff on themselves.

Damage based on [ATK]

Lvl 2 Damage +5% Lvl 3 Buff chance: +5% Lvl 4 Damage +5% Lvl 5 Buff chance: +5% Lvl 6 Damage +10% Lvl 7 Buff chance: +10%
Frost Grip

Cooldown: 5 turns
Places a 60% Increase DEF buff and a 15% Continuous Heal buff on the team for 2 turns, then attacks enemies under Freeze. Places a 25% Weaken debuff on all enemies under Freeze for 2 turns.

Turns: 5
Lvl 2 Cooldown -1 Lvl 3 Cooldown -1
Ice Blast

Turns: 5
Attacks random enemies 5 times. Each hit has a 30% chance of placing a Freeze debuff for 1 turn. Has a 100% chance of placing a Freeze debuff on enemies that received 2 hits.

Damage based on [ATK]

Turns: 5
Lvl 2 Damage +5% Lvl 3 Debuff chance: +5% Lvl 4 Damage +5% Lvl 5 Debuff chance: +5% Lvl 6 Damage +10% Lvl 7 Debuff chance: +10% Lvl 8 Cooldown -1
Chill (Passive)

When an ally receives a Freeze debuff, has a 20% chance of placing that Freeze on itself.
Has a 25% chance to fill its Turn Meter by 25% each time it receives a Freeze debuff.
Has a 35% chance to remove all Freeze debuffs from itself at the start of each turn.
If there are multiple heroes with this skill on the team, it only triggers for one hero.

Turns: 1
Lvl 2 Chance: +5% Lvl 3 Chance: +5% Lvl 4 Chance: +5%

Aura of Resistance in Arena by 100

Increases Ally RES in Arena by 80.
Pyxniel

Pyxniel is a Legendary Support Champion of the blue Magic affinity from the High Elves faction of the Telerian League. Her main skills are placing Freeze and Weaken debuffs on enemies, and Continuous Heal and Increase DEF buffs for allies.

Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned

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