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Oathbound
Epic Banner Lords Force Defense

Oathbound — guide

Telerian League
VerdictLevel up
3.5/5
Speed88HP18330Defense1299Attack782
Clan Boss2
Hydra3
Chimera1.5
Arena3
Dungeons3
Hard dungeons2
Doom Tower2
Faction Wars3.5
Top epicAoE Decrease ATK
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Oathbound

In short

Oathbound is an Epic Defense champion of the Banner Lords (Force affinity) whose damage and utility both scale off DEF. He shines in Faction Wars (3.5/5) and Hydra (3.0), holds his own in Arena and dungeons, and is close to dead weight in Clan Boss and Chimera. The author says build him and calls him a top Epic — medium priority unless you still lack a proper tank-debuffer.

Strengths

  • Massive 50% Decrease ATK — the author flags it as his signature: it blunts the whole enemy team's damage.
  • All damage comes from DEF: A1 hits for 1.5×ATK + 2.7×DEF, A2 for 4×DEF, A3 for 1.7×DEF per hit across 4 hits. A tank that actually bites.
  • Three layers of control in one kit: 20% Freeze for 1 turn on A1, 30% Turn Meter reduction per hit on A2, 30% Block Active Skills for 2 turns per hit on A3.
  • Solid base: 18,330 HP, 1,299 DEF and 40 RES at 6★ — survives without babysitting.

Weaknesses

  • 88 SPD is slow; without speed gear he moves last and lands debuffs too late.
  • Control chances are modest (20/30/60%) — he needs ACC and tomes or the debuffs simply miss.
  • Damage is single-target or spread over random targets, no real AoE nuke; bosses immune to debuffs blunt him badly.
  • Weak ratings for Clan Boss (2.0), Chimera (1.5), Hard mode (2.0) and Doom Tower (2.0) — not a boss runner.

Where to use

Best areas first: Faction Wars (3.5) — he carries the Banner Lords as a debuffing wall; Hydra (3.0) — Decrease ATK and Turn Meter cuts are exactly what that fight wants; Arena (3.0) and dungeons (3.0) — a durable secondary debuffer. Skip him in Clan Boss (2.0), Hard (2.0), Doom Tower (2.0) and especially Chimera (1.5).

Stats and gear

Priority: DEF → SPD → ACC → HP. Rough targets: 3,000+ DEF, 200+ SPD, 200–250 ACC for reliable debuffs, HP as a bonus. Don't bother with C.RATE or C.DMG — his damage is DEF-based. Sets: Defense, Speed and Accuracy (2+2+2 mixes are fine), or Immunity / double Defense for Arena. From the relic list: Molten Deathbell and Perched Shadow.

Masteries and blessings

From the recommended list: In For The Kill, Expeditious Exploitation and Gathering Momentum — an offense/speed slant. Round it out with the Support tree for ACC and SPD so the debuffs land on the first cast. For blessings, lean into survivability and speed: he needs to live to the second skill rotation more than he needs extra damage.

Tomes

Book A2 first: the Decrease ATK chance climbs (up to +10% at level 5) along with the Turn Meter cut, and that is his main job. Then A3 to level 5 for -1 cooldown and better Block Active Skills odds. A1 last — a 20% Freeze isn't worth the tomes.

Verdict

A solid Epic for Faction Wars and Hydra: DEF-scaling damage plus Decrease ATK and control. Worth building, just never as your Clan Boss answer.

Build

Key masteries
In For The KillExpeditious ExploitationGathering Momentum
Relics
Molten DeathbellPerched Shadow

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Skills

Shatter

Attacks an enemy. Has a 20% chance of placing a Freeze debuff for 1 turn. Damage dealt increases in proportion to this Champion's DEF.

Damage based on [ATK][DEF] = 1.5 × [ATK] + 2.7 × [DEF]

Lvl 2 – Damage +10%
Lvl 3 – Buff/Debuff Chance +5%
Lvl 4 – Buff/Debuff chance +10%
Lvl 5 – Buff/Debuff chance +10%

Oppression

The Champion attacks an enemy 3 times. Has a 60% chance of placing a 50% Decrease ATK debuff for 2 turns. Each hit has a 30% chance of decreasing Turn Meter by 30%. Damage dealt increases based on this Champion's DEF.

Damage based on [DEF] = 4 × [DEF]

Lvl 2 – Buff/Debuff Chance +5%
Lvl 3 – Buff/Debuff Chance +5%
Lvl 4 – Damage +10%
Lvl 5 – Buff/Debuff chance +10%

Intimidate

The Champion attacks random targets 4 times. Each hit has a 30% chance to place a Block Non-Basic Skills debuff for 2 turns. The higher the Champion's Defense, the more damage they deal.

Damage based on [DEF] = 1.7 × [DEF] (4 times random)

Lvl 2 – Buff/Debuff Chance +5%
Lvl 3 – Buff/Debuff Chance +5%
Lvl 4 – Buff/Debuff chance +10%
Lvl 5 – Cooldown -1

Juror is a champion from the Telerian League faction, Banner Lords. His main role in the team is Defense. His defensive skills and debuffing capabilities make him extremely useful in particularly important battles.

Where to get

Ancient Shardsmall chance
Sacred Shardhigh chance for an Epic
Events and fusionsstay tuned

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