
Oboro — guide
Guide: Oboro
In short
Oboro is an Epic Attack champion from the Shadowkin faction, best used in Hydra and Faction Wars. His mechanics are complex and require setup, but he can steal buffs, transfer debuffs, and gain a free revive. Build priority is low — mainly for fusion.
Strengths
- High Hydra rating (4.5) thanks to buff steal, debuff transfer, AoE potential, and self-revive.
- Can steal all buffs from an enemy under Veil (A2).
- Can transfer all his debuffs to an enemy (A2).
- Places Increase C.RATE and Increase C.DMG on himself, and Perfect Veil on critical hit (A3).
- Passive grants Revive On Death when receiving Veil or Perfect Veil, increasing survivability.
Weaknesses
- Complex mechanics: needs 4+ debuffs on target for AoE, and Veil for buff steal.
- Low base Speed (101) and moderate Attack.
- Requires many Tomes to improve chances and reduce cooldowns.
- Ineffective in most other content (low ratings in Arena, Dungeons, Doom Tower).
Where to use
Best in Hydra (4.5), then Faction Wars (3.5). Can be used in Clan Boss (3.0), Chimera (3.0), Arena (3.0), and Dungeons (3.0), but there are better options. Weak in Doom Tower (2.0) and Hard difficulty (2.0).
Stats and gear
Stat priority: SPD, ACC (for A1 Decrease DEF), C.RATE (to 100% for guaranteed Perfect Veil from A3), then ATK% and C.DMG. Target: 200+ SPD, 250+ ACC for Hydra, 100% C.RATE. Recommended sets: Speed, Perception, Savage, Lethal.
Masteries and blessings
Mastery trees: Offense and Support. Key masteries: Pierce Defenses (T6 Offense) for damage, Boss Slayer (T6 Support) for boss damage. Blessings: Malefic Talon (damage under Decrease DEF), Infernosphere (Decrease SPD under Veil), Irethi Coronet (C.DMG and heal under Veil).
Tomes
If you invest, book A3 first for cooldown reduction and more frequent Perfect Veil. Then A2 for higher chance and cooldown. A1 last.
Verdict
Oboro is a niche champion for Hydra, but due to complex mechanics and mediocre stats, he is a low priority for most players. Keep for fusion.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills

Chaos Expansion
Attacks an enemy. Has a 40% chance of placing a 60% Decrease DEF debuff for 2 turns. If the target has 4 or more debuffs, attacks all enemies instead.
Damage based on [ATK] = 4.2 × [ATK] (single target) or 2.6 × [ATK] (AoE)
Lvl 2 Damage +5%
Lvl 3 Damage +5%
Lvl 4 Debuff Chance: +5%
Lvl 5 Debuff Chance: +5%

Mystic Smoke
Attacks an enemy 2 times. On the second hit, has a 75% chance to transfer all of his debuffs to the target. On the first hit, has a 75% chance to steal all buffs from the target if attacking under a Veil or Thick Veil.
Damage based on [ATK] = 3.15 × [ATK] (2 times)
Turns: 4
Lvl 2 Damage: +5%
Lvl 3 Damage: +5%
Lvl 4 Chance: +10%
Lvl 5 Chance: +15%
Lvl 6 Cooldown: -1

Ninja Skills
Places a 30% Increase C.RATE buff and a 30% Increase C.DMG buff on this Champion for 2 turns, then attacks an enemy. If this attack lands as a critical hit, places a Veil buff on this Champion for 2 turns.
Damage based on [ATK] = 5.6 × [ATK]
Turns: 5
Lvl 2 Damage +5%
Lvl 3 Damage +5%
Lvl 4 Damage +5%
Lvl 5 Damage +10%
Lvl 6 Cooldown -1
Lvl 7 Cooldown -1

Melt (passive)
When receiving Veil or Perfect Veil, places a Revive on Death buff on this Champion for 3 turns.

33% Attack Aura in Dungeons
PVE Masteries = Oboro: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars
Standard PVE

PVP Masteries = Oboro: masteries for Arena (1v1, 3v3)
Nuker

Debuffer

Where to get
Reviews
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Question — answer
No questions.
















