
Flesh-Tearer — guide
Guide: Flesh-Tearer
In short
Flesh Tearer is an Epic Support from the Skinwalkers faction (Magic affinity). His kit is a team heal for 30% of max HP that also extends every ally buff by one turn, plus a gimmick that peels his own debuffs off and hands them to the enemy. Base stats are weak and the verdict is blunt: vault him (fusion), and only build him for Faction Crypts.
Strengths
- The heal skill restores 30% of max HP to the whole team and extends all ally buffs by 1 turn — real value next to shields, regeneration and defensive buffs.
- The AoE shortens every enemy buff and extends their debuffs by 1 turn — annoying against shield and buff-stacking teams.
- A1 has a 40% chance to strip a random debuff off himself and transfer it to the target.
- Aura: +27% Ally Attack in Faction Crypts — his one clearly useful slot.
Weaknesses
- Every damaging skill scales off ATK, but base ATK is 991 — there is no damage.
- 89 base SPD is very slow; without speed gear he barely takes turns.
- The heal is a flat 30% of max HP and does not scale with stats.
- No shields, no control, no revive — a very narrow support.
Where to use
Best scores: Clan Boss (3/5) and Faction Wars (3/5). In CB he works as a budget healer who keeps buffs rolling and can dump his own debuffs onto the boss, plus the Attack aura. In Skinwalkers Faction Crypts the aura and the heal plug a hole in a thin roster.
Weak: Hydra, Chimera, Arena, dungeons, Hard mode, Doom Tower — 2/5 across the board. In Arena and high dungeons he simply gets run over; there is no control.
Stats and gear
Priority: SPD (200+, ideally 230–250 so the heal and buff extension land before the enemy) → HP/DEF (survivability over damage) → ACC (200–250 so the AoE reliably extends debuffs and the A1 transfer actually lands). Skip C.RATE and C.DMG — there is no damage to build for.
Sets from the recommended list: Attack, Lifesteal (self-sustain off the AoE) and Speed as the main pick. Relics listed in the build: Journal of Necrotos and Orb of Transfixion.
Masteries and blessings
The build lists Invigorated and Targetfinder. The logic is simple: invest in survivability, accuracy and support utility, leave the offense trees alone — with 991 ATK they do nothing. Blessings go the same way: durability and support value, never damage.
Tombs
If you do build him: book the heal first — the levels add up to +20% healing (30% to 50%), the biggest gain in his kit. Then push the AoE to level 5 for the −1 cooldown. A1 last — it only adds +10% to the chance.
Verdict
Vault (fusion). Food: outside the Faction Crypts aura and a budget CB heal he brings nothing.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills

Multiply Misery
Damage based on [ATK]

Warleader

Lull
Damage based on [ATK]

Ripper is a Champion from the Gaellen Pact alliance of the Skinwalkers faction in Raid Shadow Legends. His main role in the team is Support. As a true combat "support", when attacking enemies he transfers his debuffs onto them, and also extends the duration of those already placed on them. He is also able to heal allies. Attack, Lifesteal, and Speed sets suit him.
Where to get
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Question — answer
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