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Scout
Uncommon Barbarians Spirit Attack

Scout — guide

Telerian League
VerdictFodder
1/5
Speed99HP12390Defense815Attack1112
Clan Boss0.5
Hydra0.5
Chimera0.5
Arena1
Dungeons1
Hard dungeons0.5
Doom Tower0.5
Faction Wars1
Preliminary rating based on the champion’s skills. Will be refined with testing.
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Scout

In short

Scout is an Uncommon Spirit Attack champion from the Barbarians, and he has exactly one thing going for him: his A1 has a 30% chance (up to 50% with tomes) to place a 30% Decrease DEF for 1 turn. Everything else is plain single-target or AoE damage with no buffs, no control and no utility. The site verdict is blunt — fodder: level him for Faction Wars at most, and don't feed him gear or books.

Strengths

  • His only relevant debuff is the 30% Decrease DEF on the A1, and tomes take the chance from 30% to 50%.
  • The A3 hits every enemy, which is fine for clearing waves in very early campaign and dungeon stages.
  • Spirit affinity lines up well against Force enemies, and early content is full of them.
  • The base 30% chance works with zero investment — no books or masteries required for the debuff to exist.

Weaknesses

  • Tiny base stats: 1112 ATK and 815 DEF at 6★ — he neither hits nor survives a real hit.
  • No ACC in the stat line, so the Decrease DEF gets resisted without accuracy gear.
  • No buffs, no turn meter manipulation, no AoE debuffs — nothing that helps against bosses.
  • Rated 0.5/5 in Clan Boss, Hydra, Chimera, Hard mode and Doom Tower — pure dead weight there.

Where to use

Nothing on his card goes above 1.0/5. The least bad spots: Faction Wars (Barbarians have far better options, so he's a slot filler at best), the first dungeon stages and low-tier Arena — all 1.0/5, meaning "only if you have literally nobody else". Keep him out of Clan Boss, Hydra, Chimera, Hard mode and Doom Tower (0.5/5 each).

Stats and gear

There is no recommended build from the author, and that is part of the verdict. If you insist: 100% C.RATE first, then ATK% and C.DMG as high as you can get, with SPD around 170–200 so he moves before the wave. Add ACC (~100+) only if you're using him purely as a Decrease DEF bot in Faction Wars. Sets: Speed and Accuracy for the debuff job, or Cruel/Fury plus Lifesteal if you're just pushing damage on a young account. Don't strip good gear off real champions for him.

Masteries and blessings

Don't spend scrolls. If you must, go Offense for damage plus Support for Accuracy and Speed; boss masteries (Warmaster / Helmsmasher) are pointless because he never goes into Clan Boss or Hydra. Blessings: skip entirely — one blessing costs more than he is worth.

Tomes

Don't book him. If you really want to, the A1 is the only one that matters: the extra +20% chance takes Decrease DEF from 30% to 50%. Tomes in the A2 and A3 only buy damage and cooldown reduction on skills nobody uses.

Verdict

Fodder. Use him as food or as a Faction Wars warm body, and put your resources into a champion who actually does something.

Skills

Eye Gouge

Attacks an enemy. Has a 30% chance of placing a 30% Decrease DEF debuff for 1 turn.
    Level 2 – Damage +5%.
    Level 3 – Damage +5%.
    Level 4 – Buff/Debuff Chance +5%.
    Level 5 – Buff/Debuff Chance +5%.
    Level 6 – Buff/Debuff Chance +10%.

Fire Arrow

Attacks an enemy. Decreases the target's HP by 15% of the damage dealt.
    Level 2 – Damage +5%.
    Level 3 – Damage +5%.
    Level 4 – Damage +5%.
    Level 5 – Cooldown -1.

Barrage

Attacks all enemies.
    Level two – Damage +5%.
    Level three – Damage +5%.
    Level four – Damage +5%.
    Level five – Damage +10%.
    Level six – Cooldown -1

Where to get

Mystery Shardchance for these champions
Ancient Shardmain source
Events and fusionsstay tuned

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