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Scout
Uncommon The Sacred Order Magic Attack

Scout — guide

Telerian League
VerdictFodder
1/5
Speed93HP10575Defense793Attack1255
Clan Boss0.5
Hydra0.5
Chimera0.5
Arena0.5
Dungeons0.5
Hard dungeons0.5
Doom Tower0.5
Faction Wars1
Preliminary rating based on the champion’s skills. Will be refined with testing.
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Scout

In short

Scout is an Uncommon Attack champion from the Sacred Order with Magic affinity. His only real upside is the double-hit second skill and the chance to gain an ATK bonus of 25% for 2 turns when his first skill crits. The site verdict is clear — food: ratings sit at 0.5 almost everywhere, with 1.0 only in Faction Wars.

Strengths

  • Double Hit attacks twice, which can help finish weak waves early on.
  • Piercing Shot gives himself a 25% ATK bonus for 2 turns on a crit, no ally support needed.
  • Magic affinity is handy against Spirit enemies, though weak against Force.
  • Can fill an empty slot in Sacred Order Faction Wars at the first stages.

Weaknesses

  • Low base stats: 1255 ATK, 793 DEF and 10575 HP — even good gear will not make him carry.
  • 93 SPD is slow, so he constantly loses turns.
  • No AoE, no control, no debuffs and no team utility beyond his own ATK buff.
  • 0.5 ratings in Clan Boss, Hydra, Chimera, Arena, Dungeons, Hard and Doom Tower — he has no place there.

Where to use

His best area is Faction Wars (1.0): early Sacred Order stages can use him to chip away at weak enemies. Everywhere else he is rated 0.5 — Clan Boss, Hydra, Chimera, Arena, Dungeons, Hard and Doom Tower are not for him. He can also help in early Campaign while you have no real roster, but after that he is just leveling material.

Stats and gear

There is no dedicated build — the recommendation list is empty. If you absolutely need a body in Faction Wars: SPD 170–200, as much ATK as possible, 100% C.RATE so the ATK bonus triggers reliably, and 100–150% C.DMG. ACC is not needed because he has no debuffs. Use any sets from farming: Speed or Attack is enough, do not waste good gear.

Masteries and blessings

Do not spend points. If you use him in Faction Wars, a standard Attack tree for damage and a bit of Support for survivability works, but it is a waste of resources. Skip blessings entirely — he will not live long enough to matter.

Tombs

Do not spend Tomes. If you insist, book the first skill first to improve the chance of the ATK bonus, but the gain is tiny. The second skill only adds damage and is not worth books.

Verdict

Food. Use him for leveling or as a temporary Faction Wars body in the first stages — he does not deserve serious investment.

Skills

Piercing Shot

Attacks an enemy. On a critical hit, the Champion receives a 25% Increase ATK buff for 2 turns.
    Level 2 – Damage +5%.
    Level 3 – Buff/Debuff Chance +5%.
    Level 4 – Damage +10%.
    Level 5 – Buff/Debuff Chance +10%.

Double Hit

Attacks an enemy 2 times.
    Level 2 – Damage +5%.
    Level 3 – Damage +5%.
    Level 4 – Damage +5%.
    Level 5 – Damage +5%.

Where to get

Mystery Shardchance for these champions
Ancient Shardmain source
Events and fusionsstay tuned

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Question — answer

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