
Relickeeper — guide
Guide: Relickeeper
In short
Relickeeper is an Epic Attack champion of the Sacred Order with Force affinity, known to most players as a fusion ingredient rather than a real pick. His only genuine job is Campaign: a unique +40% Attack aura for allies in Campaign plus an extra-turn mechanic on kills makes him a decent food farmer. Build priority is low — do not invest seriously.
Strengths
- +40% Attack aura for allies in Campaign — the one reason to keep him around.
- Crusade: if the target dies, he takes another turn, so he can chain kills on weak waves.
- Growing Power puts a 50% Increase ATK buff on himself for 4 turns and grants an extra turn immediately.
- Eternal Resilience (passive) gives him a 15% Continuous Heal for 2 turns whenever he is attacked — a little extra survivability.
Weaknesses
- The site author's verdict: a weak Epic — vault (fusion) material.
- Bottom-tier PvE ratings: Clan Boss 1.0, Hydra 1.0, Hard 1.0.
- No debuffs and no utility at all — pure damage only.
- 90 base Speed and 980 Defense: slow and squishy, dies to the first focus.
Where to use
Campaign first and foremost, for the aura and the kill chains. Arena (3.0) is only for an opening burst, Faction Wars (2.5) as a filler body for Sacred Order, dungeons (2.0) are weak for him. Skip him entirely in Clan Boss, Hydra, Chimera, Hard mode and Doom Tower (1.0–1.5).
Stats and gear
Build him like a plain nuker: Crit Rate up to 100% first, then Crit Damage and ATK%. Speed with whatever is left; Accuracy is useless on him because he lands no debuffs. Recommended sets are Attack and Crit Rate — using a Crit Rate set to reach the cap is the efficient way. From the build list he runs the Malefic Talon and Gorecrescent relics.
Masteries and blessings
Main tree is Attack: Pierce Defenses, Foekiller, Piercing Strike, Bloodthirsty Prowess. Take the second tree for survivability so he does not fold on the first hit. The recommended build lists no blessing, and there is no point burning resources on one for him.
Tomes
If you must book him, do Growing Power first — the two cooldown reductions mean more frequent Attack buffs and extra turns. Crusade damage books come after that. For a vault champion, though, tomes are better spent almost anywhere else.
Verdict
A one-trick Campaign champion with a good aura and little else — keep him in the vault and skip the investment unless you need him as fusion material.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills

Crusade
Damage based on [ATK] = 3.75 × [ATK]

Growing Power

Eternal Resilience (Passive)

Relickeeper Raid Shadow Legends is a hero from the "Telerian League" union of the "The Sacred Order" faction. His main role in the team is Attack. He is an excellent hero for completing the Campaign thanks to a powerful attack aura available only to him. Attack and C.RATE sets suit him.
Where to get
Reviews
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Question — answer
No questions.

















