
Horned Viper — guide
Guide: Horned Viper
In short
Horned Viper is a Rare Argonites support that squeezes Provoke, Decrease ACC, Block Debuffs and Increase ACC into one kit. She earns her slot in Faction Wars and in debuff-heavy fights (Kuldath, Hydra), while Arena and Hard mode give her nothing. Build her for Speed and Accuracy — damage is irrelevant.
Strengths
- Military Support: Block Debuffs for 1 turn plus Increase ACC 25% for 2 turns on the whole team, dropping to a 4-turn cooldown with tomes.
- Forbidden Strike: at 100% after books it lands Provoke for 1 turn and Decrease ACC 25% for 2 turns, then shields herself for 20% of MAX HP.
- Viper's Bite has a 50% chance to strip one debuff from a random ally — small but free cleansing.
- Aura: +30 Accuracy in all battles, effectively free accuracy for the team.
- Her shield scales off MAX HP, so a tanky build boosts both survival and shield size.
Weaknesses
- 96 base Speed and 5/6-turn cooldowns: without a Speed set and tomes she barely takes turns.
- Block Debuffs lasts only 1 turn, which makes timing awkward.
- No heal, no revive, no turn-meter control.
- Provoke in PvE drags boss hits onto her, and she folds without HP/DEF. Arena sits at 1/5 and Hard mode at 1/5.
Where to use
Faction Wars is her home (2.5/5). Dungeons, Doom Tower, Hydra, Kuldath, Clan Boss and Chimera all sit at 2/5 — she is a spot pick for specific debuff fights. Skip her in Arena (1/5) and Hard mode (1/5), where speed and control matter instead.
Stats and gear
Priority: Speed → Accuracy → HP% → Defense. Targets: 200+ Speed (about 180 is enough for Faction Wars, 220–250 for Hydra and Doom Tower), 200–250 Accuracy so Provoke and Decrease ACC land, 45–55k HP, 2.5–3k Defense, optional 150–200 Resistance. Ignore C.RATE and Attack — her damage does nothing. Sets: Speed, Perception, Impulse, Pinpoint.
Masteries and blessings
Go into the Defense and Support trees — her job is surviving and landing Block Debuffs on time. Key masteries: Embellished Shield, Strength Sap, Puppetmaster, Blunt Blades, Goad God. Blessings: Nature Bounty or Emergency Heal. Relics: Mask of Rage, Volcardiac Heart, Blades of Akumori.
tomes
Book Forbidden Strike first: levels 4–5 push the debuff chances to 100%, levels 6–7 cut the cooldown. Only then put books into Military Support for the two cooldown levels so Block Debuffs comes back faster.
Verdict
A narrow but tidy Rare support: level her for Faction Wars and specific debuff fights, otherwise she is collection fodder.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Horned Viper is a Rare champion in RAID: Shadow Legends from the Argonites faction (Nyresan Union), role — Support, affinity — Void.
Skills
| Skill | Description | Level Upgrades |
Viper's Bite | Attacks an enemy. Has a 30% (50%) chance of removing one debuff from a random ally. Damage based on [ATK] Effects: Removes debuffs | Lvl 2 Damage +5% Lvl 3 Damage +5% Lvl 4 Removal Chance +10% Lvl 5 Removal Chance +10% |
Forbidden Strike Cooldown: 5 turns | Attacks an enemy 2 times. The first hit has a 75% (100%) chance of placing a Provoke debuff for 1 turn. The second hit has a 75% (100%) chance of placing a 25% Decrease ACC debuff for 2 turns. Then places a Shield buff equal to 20% of this Champion's MAX HP on themselves for 2 turns. Damage based on [ATK] (2 times) Effects: Provoke, Decrease ACC 25%, Shield | Lvl 2 Damage +5% Lvl 3 Damage +5% Lvl 4 Debuff chance: +10% Lvl 5 Debuff chance: +15% Lvl 6 Cooldown -1 Lvl 7 Cooldown -1 |
Battle Bond Cooldown: 6 turns | Places a Block Debuffs buff on the team for 1 turn and a 25% Increase ACC buff for 2 turns. Effects: Block Debuffs, 25% Increase ACC | Lvl 2 Cooldown -1 Lvl 3 Cooldown -1 |
| Aura | Increases Ally ACC in all Battles by 30. |
Where to get
Reviews
Played this hero? Tell us where he saved you, — it will help other players.
Question — answer
No questions.
















