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Roric Wyrmbane
Legendary Barbarians Spirit Attack

Roric Wyrmbane — guide

Telerian League
VerdictLevel up
3/5
Speed101HP14535Defense969Attack1641
Clan Boss3
Hydra1.5
Chimera3
Arena3.5
Dungeons3
Hard dungeons2
Doom Tower2
Faction Wars4
CB and vaultWeak
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Roric Wyrmbane

In short

Roric Wyrmbane is a Legendary Spirit Attack champion from the Barbarians. He works as a single-target damage dealer with turn-meter control: a 19% Speed aura in all battles, turn-meter reduction on his A2 and an armour-penetrating A3. He is worth building if you need a solid Faction Wars and Arena pick; gear priority is crit stats and Attack first, then Speed and Accuracy.

Strengths

  • 19% Speed aura in all battles — useful in dungeons, Faction Wars and Arena alike.
  • Passive: immunity to Stun, +15% damage to bosses and −15% damage taken from them.
  • A2 Dragon's Fury drops the target's turn meter by 75%, and on a full reduction also Stuns the other enemies for 1 turn.
  • A3 Scale Break ignores 50% of Defence and always replaces his default skill on a counterattack; it cannot be blocked by Block Active Skills.
  • Faction Wars rating is 4/5 — his best content score.

Weaknesses

  • Base Attack of 1641 is modest for a Legendary nuker; damage needs good gear.
  • Hydra 1.5/5, Doom Tower and Hard mode 2/5 — he brings little beyond raw damage.
  • Low HP (14,535) and Defence (969) — in Arena he only survives behind his team.
  • Control is single-target and chance-based: without books he is inconsistent.

Where to use

Faction Wars first (4/5): aura, armour-penetrating A3 and Stun immunity. Then Arena (3.5/5) as a nuker with turn-meter control and a Speed aura. Clan Boss and Chimera (3/5 each) work thanks to his boss passive, but he is not a top damage pick there. In dungeons (3/5) he fits Spider's Den, Fire Knight's Castle and Astranyx. Skip Hydra, Doom Tower and Hard mode.

Stats and gear

Priority: Crit Rate to 100% → Crit Damage → Attack → Speed → Accuracy. Rough targets: ATK 3500+, C.DMG 200%+, SPD 180–200, ACC 200–250 for A2 in harder content. Sets: Savage, Cruel or Offense paired with Crit Damage; Perception if you lack Accuracy and Speed. Retaliation and Destroy are niche options.

Masteries and blessings

PvE tree (dungeons, Clan Boss, Doom Tower, Faction Wars): In For The Kill, Foekiller, Piercing Strike, Sharpened Riposte, Bloodthirsty Prowess, Boss Slayer. For Arena use a separate nuker setup. Relics: Molten Deathbell, The Cat's Gaze, Gorecrescent.

Tombs

Book A2 Dragon's Fury first — up to a 100% chance on the turn-meter cut and Stun, his main control. Then take A3 to level 5 (cooldown −1), and only then A1 for the Stun chance.

Verdict

A solid single-target damage dealer with a rare aura and a useful anti-boss passive — worth building, but don't expect all-round versatility.

Build

Artifact sets
OffenseCrit DamageDestroyRetaliationSavageCruelPerception
Key masteries
In For The KillFoekillerPiercing StrikeSharpened RiposteBloodthirsty ProwessBoss Slayer
Relics
Molten DeathbellThe Cat's GazeGorecrescent
Best in
Spider's DenFire Knight's CastleAstranyx

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Dragonslayer's Hammer
Attacks an enemy 2 times. Each hit has a 40% (50%) chance of placing a Stun debuff for 1 turn.
If the target does not receive a Stun after the hit, fills its Turn Meter by 15% with each hit.
Damage based on [ATK] = 1.75 × [ATK] (2 times)
Lvl 2 Debuff Chance: +5%
Lvl 3 Damage +5%
Lvl 4 Debuff Chance: +5%
Lvl 5 Damage +10%

Dragon's Fury
Attacks an enemy. Has an 80% (100%) chance to reduce the target's Turn Meter by 75%. If the skill fully reduces the target's Turn Meter, also has an 80% (100%) chance to place a Stun on the remaining enemies for 1 turn.
Damage based on [ATK] = 3.5 × [ATK]
Cooldown Turns: 3
Lvl 2 Damage +10%
Lvl 3 Debuff Chance: +10%
Lvl 4 Damage +10%
Lvl 5 Debuff Chance: +10%

Scale Breaker
Attacks an enemy. Ignores 50% of the target's DEF.
[Passive effect]
When counterattacking, always uses this skill instead of the default one. This skill is unaffected by Block Active Skills.
Damage based on [ATK] = 4.7 × [ATK]
Cooldown Turns: 4
Lvl 2 Damage +5%
Lvl 3 Damage +5%
Lvl 4 Damage +10%
Lvl 5 Cooldown -1

Demise (Passive)
Immunity to Stun.
Deals 15% more damage to bosses and takes 15% less damage from them.

19% SPD Aura in all battles
Increases allies' SPD in all battles by 19%
Roric the Snake Slayer, Kalvalax, Yoshi the Drunkard, Father Armstrong, Cardiel, Khatun

PVE Masteries = Roric Wyrmbane: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars

General PVE


Doom Tower Management


PVP Masteries = Roric the Snake Slayer: masteries for Arena (1v1, 3v3)

Nuker


Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned

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