Home Hero Catalog Rugnor Goldgleam
Rugnor Goldgleam
Epic Dwarves Void Attack

Rugnor Goldgleam — guide

Nyresan Union
VerdictVault (fusion fodder)
3/5
Speed99HP16680Defense782Attack1409
Clan Boss4
Hydra2
Chimera4
Arena3
Dungeons3
Hard dungeons1
Doom Tower3
Faction Wars3.5
Top epic
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Rugnor Goldgleam

In short

Rugnor Goldgleam is a Void epic Attack champion from the Dwarves who pays his own HP for a big unremovable shield, a 75% turn-meter refill and a debuff-loaded nuke. He shines in Clan Boss and Chimera, and his 35% Attack aura gives him a real home in Doom Tower. Build damage first, accuracy second, and keep enough HP that his own Gold Fever doesn't kill him.

Strengths

  • Greed (A3) places Decrease DEF 60% and Weaken 25% on the target — plus ATK Up 50% on Rugnor himself — before the hit lands: a full setup package in one cast.
  • Gold Fever (A2) fills 75% of his turn meter and puts an unremovable Shield worth 20% of his max HP for 3 turns, so he cycles fast and survives his own sacrifice.
  • Spite (passive) shaves 1 turn off Greed's cooldown every time he loses 15% max HP — his A2 self-damage literally accelerates his nuke.
  • The default attack has a 50% chance to place Parasite 5% for 2 turns, which is direct value against Chimera.
  • 35% Attack aura in Doom Tower helps the whole team.

Weaknesses

  • Gold Fever costs 15% of his max HP and can kill him — it ignores Shield and Block Damage, and there is no safety floor.
  • Base ATK 1,409 and SPD 99 are unremarkable; without gear he hits soft.
  • Debuff chances sit at 50% and 75%, so you need ACC and books before the kit is reliable.
  • Weak in Hydra and close to dead weight in Hard mode content.

Where to use

Clan Boss (4/5) and Chimera (4/5) are his best homes — Decrease DEF, Weaken, ATK Up and Parasite all feed boss damage. Next come Faction Wars (3.5/5) and Doom Tower (3/5), where his aura also pays off. Arena and dungeons are a solid 3/5 as a debuffing damage dealer. Hydra is 2/5 and Hard mode 1/5 — don't force him there.

Stats and gear

Priority: ATK% → C.RATE to 100% → C.DMG → SPD (aim 170–200+, so Gold Fever actually powers the rotation) → ACC 200–250 for late content. Add HP% and DEF% — he damages himself, so he needs a buffer. Sets: Savage or Cruel for damage, Speed or Perception for SPD and ACC; Relentless if you can spare the survivability. Relics from the build: Malefic Talon and Irethi Coronet.

Masteries and blessings

Main tree is Offense: the key picks from the build are Pierce Defenses and Boss Slayer, both aimed at boss damage. Finish Offense, then take Support (ACC/survivability) or Defense as the second tree. Relics: Malefic Talon and Irethi Coronet.

Tombs

Book Greed (A3) first: the levels add damage, debuff chance and finally −1 cooldown, which is the whole point. Then Gold Fever for its −1 cooldown — the shield size doesn't scale with books, so it's lower priority. Leave the default attack for last unless you run Chimera.

Verdict

The site verdict is "Storage (fusion)" — he's a fusion ingredient, so don't break him down for a champion. But as the notes say, he's a top epic: if you need a debuffing damage dealer for Clan Boss and Chimera, he earns his books and gear.

Build

Key masteries
Pierce DefensesBoss Slayer
Relics
Malefic TalonIrethi Coronet

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Thirsting Axe

Attacks an enemy. Has a 50% chance of placing a 5% Leech debuff for 2 turns.

Damage based on [ATK]

Turns: 1
Lvl 2 – Damage +5% Lvl 3 – Damage +5% Lvl 4 – Debuff chance +5% Lvl 5 – Debuff chance +5%
Gold Rush

Sacrifices 15% of their MAX HP, fills their Turn Meter by 75%, and places a Shield buff on themselves equal to 20% of their MAX HP for 3 turns. The Shield cannot be removed.

Sacrifices their HP, even if it may kill them. The effect ignores Shield and Block Damage.

Turns: 4
Lvl 2 – Cooldown -1
Greed

Places a 50% Increase ATK buff on itself for 2 turns, then attacks an enemy. Has a 75% chance of placing a 25% Weaken debuff for 2 turns. Before attacking, has a 75% chance of placing a 60% Decrease DEF debuff for 2 turns.

Damage based on [ATK]

Turns: 5
Lvl 2 – Damage +10% Lvl 3 – Damage +10% Lvl 4 – Debuff Chance +5% Lvl 5 – Debuff Chance +10% Lvl 6 – Debuff Chance +10% Lvl 7 – Cooldown -1
Animosity (Passive)

Decreases the cooldown of the Greed skill by 1 turn each time they lose 15% HP. Lost HP is counted over several turns, attacks, or hits. This count is not affected by healing or other HP-increasing effects.

Turns: 1

35% ATK Aura in Doom Tower

Increases allies' ATK in Doom Tower by 35%
Rugnor Goldgleam

Rugnor the Luminous is an Epic hero in black armor from the "Nyresan Union" faction "Dwarves" of the Void affinity. The two-handed axe of this formidable dwarf can strike down even the fiercest enemy. He is insanely greedy for gold and treasures, so you shouldn't stand in his way. Rugnor's skills simply overflow in number. With his base attack, he applies Leech to the enemy, helping the team heal with each hit. With his second skill, although he sacrifices his health, he almost completely fills his Turn Meter and applies a shield to himself that cannot be removed, plus ignores shields and even Block Damage. Increase ATK, Weaken, and Decrease DEF on the third skill, which is recharged by his passive, is a complete weakening of the enemy's armor, who can die from a single blow.

Where to get

Ancient Shardsmall chance
Sacred Shardhigh chance for an Epic
Void Shardonly Void affinity champions
Events and fusionsstay tuned

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