
Runekeeper Dazdurk — guide
Guide: Runekeeper Dazdurk
In short
Runekeeper Dazdurk is an Epic Support from the Dwarves with Void affinity. His value sits in two buttons: a team-wide debuff cleanse with a heal and Regen, and a team turn-meter boost bundled with Increase ATK. Build him for Speed and Accuracy — how often those two skills fire decides everything.
Strengths
- Seal of Purity — removes all debuffs from the team, heals for 25% of his own MAX HP and puts a 15% Regen for 2 turns on every ally that had a debuff removed. Cleanse plus heal in one slot.
- Battle Rune — fills all allies' turn meters by 25% and grants Increase ATK 50% for 2 turns. Perfect opener for Clan Boss runs and Arena.
- An ATK aura of +25% in all battles — free damage for the whole team.
- His A1 hits off Defense (3.3× DEF) and has a 35% (up to 45% when maxed) chance to land Parasite for 2 turns.
- Being an Epic, he's cheap to book and ascend, and he's a key piece for Dwarves Faction Wars.
Weaknesses
- Only 105 base Speed — you must patch it with gear or the kit stalls.
- Weak in Hard content (2.0): no shields, no revive, no buff strip.
- 5-turn cooldowns before books — dead turns in the rotation.
- Almost no damage (694 ATK): a pure support, not a damage dealer.
Where to use
Best at Clan Boss (4.0), where he cleanses debuffs and speeds the team up with Increase ATK. Arena (4.0) — solid support for offense and defense. Faction Wars (4.0) — a core Dwarf. Chimera (3.5) is a workable slot. Dungeons, Hydra and Doom Tower (3.0) are situational. Hard mode (2.0) is not his fight.
Stats and gear
Priority: Speed → Accuracy → Defense → HP. Rough targets: SPD 200–250+, ACC 200–250 (so Parasite actually lands), DEF 2500–3500 (it doubles as A1 damage and survivability), HP 40,000+. Crit Rate and Crit Damage are not needed. Sets: Speed and Divine Speed. Relics: Journal of Necrotos, Perched Shadow.
Masteries and blessings
Go Support and Defense trees. From the list take Blessed Heal, Invigorated and Heal 'N' Go. Pick the blessing to fit the content — survivability and team support for Clan Boss and Arena.
Tombs
Book Battle Rune first: two levels cut its cooldown, so your turn-meter boost comes back much more often. Then Seal of Purity (extra healing and -1 cooldown on the last level). Leave the A1 for last.
Verdict
A top-tier Epic and a clear "build him": cleanse, heal, turn-meter boost and an ATK aura in one slot. Give him Speed and Accuracy and he carries Clan Boss, Arena and Faction Wars.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills

Burden of Exhaustion
Attacks an enemy. Has a 35% chance of placing a Leech debuff for 2 turns.
Damage based on [DEF] = 3.3 × [DEF]
Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Damage +10%
Lvl 5 – Debuff chance +10%

Battle Rune
Fills the Turn Meters of all team members by 25% and places a 50% Increase ATK buff on them for 2 turns.
Cooldown: 5 turns
Lvl 2 – Cooldown -1
Lvl 3 – Cooldown -1

Seal of Purity
Removes all debuffs from all allies and heals by 25% of this Champion's MAX HP. Places a 15% Continuous Heal buff on all allies for 2 turns who had a debuff removed.
Cooldown: 5 turns
Lvl 2 – Heal +5%
Lvl 3 – Heal +5%
Lvl 4 – Heal +10%
Lvl 5 – Cooldown -1

Increases Attack in all battles by 25%
Dazdurk is an Epic Support Champion of the Void affinity from the Dwarves faction of the Nyresan Union. This ancient runekeeper has seen a lot in his time.
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