
Senna Amberheart — guide
Guide: Senna Amberheart
In short
Senna Amberheart is a legendary Dwarf support, top-tier for Hydra, Chimera, Clan Boss, Dungeons, and Faction Wars. Her revive with joint attack, speed boost, and turn meter manipulation are unmatched. Booking is essential.
Strengths
- Team-wide 30% SPD buff and 20% turn meter fill on a short (3 turn) cooldown A2.
- Unque revive that brings all allies back with 50% HP and turn meter, followed by a joint attack.
- Passively extends Regeneration and grants 5% turn meter to all allies whenever Regeneration triggers.
- 19% Speed aura in all battles.
- Strong sustain from double Regeneration buffs.
Weaknesses
- Requires tomes to reduce cooldowns on A2 and A3.
- A3's cooldown stays at 4 turns even when fully booked.
- A1 damage scales with ATK but her ATK is low.
- Vulnerable to buff removal and cooldown resets.
Where to use
Best in Hydra (5.0), Chimera (5.0), Clan Boss (5.0), Dungeons (5.0), Faction Wars (5.0), and Hard modes (5.0). Decent in Arena (4.5) but weaker in Doom Tower Normal (4.0).
Stats and gear
Stat priority: Speed 250+ (aim 300+), then HP% and DEF%, Resistance as needed (200+). No Accuracy or Critical stats required.
Recommended sets: Speed, Immortal, Relentless, Protection.
Masteries and blessings
Trees: Support and Defense. Key masteries: Blessed Heal (Support T6), Invigorated, Speedy Willpower, Heal 'N' Go, Necrodefense, Damage Mitigation in Support; Bolstered Defense (Defense T6). Blessings: Brimstone (for PvE), Intimidating presence (for Arena).
Tomes
Book A2 (Golden Touch) first to reduce cooldown to 3 turns, then A3 (Edge of Death) to 4 turns. A1 doesn't need tomes.
Verdict
Senna Amberheart is one of the strongest supports in the game, with a unique revive and speed drive. A must-build for end-game content.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Senna Amber — Legendary hero in RAID: Shadow Legends from the Dwarves faction (Nyresan Union), role — Support, affinity — Void.
Skills
| Skill | Description | Level Upgrades |
Amber Onslaught | Attacks an enemy. Has a 50% (60%) chance to activate Continuous Heal on all allies. Damage based on [ATK] = 4.3 × [ATK] Effects: 15% Continuous Heal | Lvl 2 Damage +10% Lvl 3 Activation chance: +5% Lvl 4 Damage +10% Lvl 5 Activation chance: +5% |
Golden Touch Cooldown: 5 turns | Places a 30% Increase SPD buff and two 15% Continuous Heal buffs on all allies for 2 turns, and fills their Turn Meters by 20%. Effects: 30% Increase SPD, Fills allies' Turn Meters, 15% Continuous Heal | Lvl 2 Cooldown -1 Lvl 3 Cooldown -1 |
Edge of Death Cooldown: 6 turns | Revives all allies with 50% HP and 50% Turn Meter, then attacks the enemy with the lowest HP together with all revived allies. *Allies use their default skills. Effects: Revives all allies, Joint attack | Lvl 2 Cooldown -1 Lvl 3 Cooldown -1 |
Healing Radiance [P] | Each time a Continuous Heal buff is activated on an ally, fills all allies' Turn Meters by 5%. At the end of the turn, extends the duration of the Continuous Heal buff on a random ally, excluding this Champion, by 1 turn. | |
| Aura | Increases allies' SPD in all battles by 19% |
Where to get
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Question — answer
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