
Ripperfist — guide
Guide: Ripperfist
In short
Ripperfist is a Rare Orc Attack champion from the Gaellan Pact: his A1 hits twice with a chance of Decrease ATK, his A2 hits three times and applies Heal Reduction, and his passive grants Increase ATK and cuts the A2 cooldown whenever his HP drops below 50%. He only matters early — first dungeons and early Clan Boss, where Heal Reduction helps. Build him for Accuracy and Speed, not damage; his base stats are weak.
Strengths
- A2 hits three times and, at full HP, each hit places a 100% Heal Reduction for 2 turns — three chances to land the debuff in one turn.
- A1 hits twice with a 30% chance of 25% Decrease ATK, up to 40% per hit with tomes. Against hard-hitting bosses that genuinely lowers incoming damage.
- The passive is free value: 25% Increase ATK for 1 turn plus an A2 cooldown reduction every time his HP falls below 50%, so in long fights A2 comes back faster.
- Rare and easy to obtain — and once you're past him he doubles as fusion material.
Weaknesses
- Low base stats: 1,398 ATK, 738 DEF, 94 SPD — he is neither a damage dealer nor a tank.
- The full 100% Heal Reduction only works at 100% HP — in practice you usually get the 50% version.
- Single target, no crowd control, no team buffs: debuffs are all he brings.
- Endgame ratings are honest: Arena 1/5, Hydra 1/5, Hard 1/5 — he has no place there.
Where to use
Best areas are Dungeons (2/5) and Clan Boss (2/5), where his Decrease ATK and Heal Reduction still matter early on. In Doom Tower (1.5/5) and Faction Wars (1.5/5) he is filler until you have real Orcs. Skip him in Arena, Hydra and Hard mode (1/5) — he gets deleted.
Stats and gear
Priority: Accuracy → Speed → crit stats. Rough targets: SPD 170–200, ACC 150–200 (closer to 200+ for stage 20+ dungeons), C.RATE 70–100%, C.DMG 100–150%, ATK 2,000–2,500. No sets are listed in the recommended build — the pick is the Golden Elixir relic; if you gear him yourself for dungeons, standard Attack / Speed / Accuracy sets are fine.
Masteries and blessings
The recommended build leans on survivability: Survival Speed and Unflinching. Trees: Attack (for A2 damage) and Defense/Support (so he lives long enough for the passive to trigger). No blessing is listed — rares rarely get blessing investment anyway.
Tombs
He needs 13 Rare Tomes in total. Book A2 to level 6 first for the −1 cooldown, which means more Heal Reduction uptime. Then A1 to levels 8–9 for +5% +5% debuff chance — the most noticeable gain. Damage upgrades come last.
Verdict
Into the vault (fusion). Level him only if you desperately need Heal Reduction at the very start; otherwise he is fusion material and nothing more.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills

Spiked Gauntlet
Attacks an enemy 2 times. Each hit has a 30% chance to place a Decrease ATK 25% debuff for 2 turns.
Damage based on ATK.
Turns: 1

To Dust
Attacks an enemy 3 times. If this Champion's HP is at 100%, each hit places a Healing Reduction 100% debuff for 2 turns. If this Champion's HP is below 100%, each hit places a Healing Reduction 50% debuff for 2 turns.
Damage based on ATK.
Turns: 4

Mesovo (Passive)
Places a 25% Increase ATK buff on itself for 1 turn and reduces the cooldown of the To Dust skill each time its own HP drops below 50%.
Turns: 1
Raid Shadow Legends' Siphi is a hero from the Gaellen Pact faction of the Orcs. He is a brutal orc with a gleaming grin. His deadly attacks deal lethal damage to the enemy. He has two active skills and one passive. To fully upgrade them, 13 rare tomes are required. This hero was added to the game on 05.10.2020.
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