
Riscarm — guide
Guide: Riscarm
In short
Riscarm is a Rare Banner Lords Defense champion with Spirit affinity whose entire damage scales off DEF. He is far from meta and really only shows up in Faction Crypts, where his aura and buffs matter. The site verdict is blunt — food — so investing in him only makes sense for FW progress.
Strengths
- DEF scaling: build him tanky and both of his attacks hit for real damage.
- True Pride gives the team a 30% Increase DEF buff for 2 turns plus Counterattack on one ally — a solid package for Faction Wars.
- Clear Superiority hits all enemies and puts a Shield equal to 20% of his MAX HP on himself — free survivability.
- Aura of +21% DEF in Faction Crypts works passively and helps the whole squad.
- His A1 has a 20–30% chance to place Stun — a nice bonus for a Rare.
Weaknesses
- Ratings of 1–2 across the board: Dungeons, Doom Tower, Chimera and Hard mode are not his territory.
- 95 Speed is very slow, so his 2-turn buffs fall off between casts.
- No healing, no revive, no damage reduction — as a support he loses to almost any alternative.
- Single-target control at only 20–30% chance is not something you can rely on.
Where to use
His one real home is Faction Crypts (2.5/5): the aura, Increase DEF and Counterattack genuinely patch holes in a Banner Lords team. Clan Boss and Hydra (2.0 each) only if you have nothing else for the slot. Arena (2.0) — the author explicitly does not recommend him for PvP. Dungeons, Hard mode, Doom Tower and Chimera (1.0 each) are a waste of a slot.
Stats and gear
Priority: DEF → HP → SPD → ACC. Rough targets: 3,000–3,500+ DEF, 40–50k HP, 170–200 Speed, and 150–200 Accuracy if you actually want the Stuns to land. Ignore C.RATE and C.DMG — nothing scales off them. The recommended build lists no sets, so go classic: 2× Defense, then Speed and Perception; Lifesteal is fine early to survive FW.
Masteries and blessings
Take the standard PvE trees for Dungeons, Clan Boss, Doom Tower and Faction Wars; skip the PvP setup, he is not an arena champion. From the listed options grab In For The Kill in the Attack tree — the only mastery given — for extra damage. Blessings: Survival instinct for durability or Phantom touch for damage. Relic: Molten Deathbell.
Tombs
If you must spend books, start with True Pride: two of its levels cut cooldown by 1 each, dropping it from 6 to 4 turns, which keeps the team under Increase DEF and Counterattack far more often. Clear Superiority only reduces cooldown at the final level, which is expensive. Honestly though: he is food, so save books for a real project.
Verdict
Riscarm is a narrow Faction Crypts pick for Banner Lords and nothing more. Do not build him for content — the house verdict is food.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Rolling Strike
Attacks an enemy. Has a 20% (30%) chance of placing a Stun debuff for 1 turn.
Damage based on [DEF] = 3.45 × [DEF]
Stun
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Level 6: Debuff chance +10%
Clear Advantage
Attacks all enemies. Places a Shield buff on this Champion equal to 20% of their MAX HP for 2 turns.
Damage based on [DEF] = 3.8 × [DEF] AoE
Shield
Cooldown: 4 turns
Lvl 2: Damage +5%
Lvl 3: Damage +10%
Lvl 4: Cooldown -1
True Pride
Places a Counterattack buff on an ally for 2 turns.
Places a 30% Increase DEF buff on all allies for 2 turns.
Counterattack
30% Increase DEF
Cooldown: 6
Level 2: Cooldown -1
Level 3: Cooldown -1
DEF Aura in Faction Crypts by 21%.
Increases Ally DEF in Faction Crypts by 21%.
PVE Masteries = Riscarm: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars
Standard PVE

PVP Masteries = Riscarm: masteries for Arena (1v1, 3v3)
This champion is not recommended for PVP
Gifts
Early game
Self-preservation instinct

Damage Dealer
Phantom Touch

Where to get
Reviews
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Question — answer
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