
Shirimani — guide
Guide: Shirimani
In short
Shirimani is a Legendary Support from the High Elves with Force affinity: a mass Freeze on her A3 plus a huge heal that scales off her own MAX HP. She shines in Faction Wars, Arena and Doom Tower, while in Clan Boss, Hydra, Chimera and Hard mode there is nothing for her to do. Build her fast and accurate, everything else is an afterthought.
Strengths
- Ice Storm (A3): hits all enemies with an 80% chance to place a 1-turn Freeze, and each hit fills her Turn Meter by 10% — she cycles faster than you'd expect.
- Wave of Healing (A2): heals one ally for 50% and the rest for 20% of her MAX HP, and allies at full HP also get a 15% Regeneration for 2 turns.
- Passive: +33% DEF to all allies in Faction Crypts — effectively a free defensive set for the whole team in FW.
- Solid base HP (19,980) and 40 RES, and her healing ignores her own ATK, so she is not easy to delete.
Weaknesses
- Only 1,167 ATK: her damage multipliers (1.4× and 4.1× ATK) hit like a wet noodle, she is no damage dealer.
- Freeze lasts just 1 turn and needs heavy Accuracy, otherwise A3's control simply whiffs.
- 104 base SPD is slow — without speed gear she acts last.
- In long boss fights (CB, Hydra, Chimera, Hard) she's rated 2.0, her control has no value there.
Where to use
The ratings are clear: Faction Wars (4.0) is her home, then Arena (3.5) and Doom Tower (3.5), then Dungeons (3.0). The author also lists Bommal.
- FW: the DEF passive plus Freeze and healing make her close to mandatory.
- Arena: a team-wide Freeze wrecks the enemy's opening, especially against slow setups.
- Doom Tower and dungeons: wave control plus a safety heal.
- Weak: CB, Hydra, Chimera, Hard — don't bring her there.
Stats and gear
Priority: SPD → ACC → HP%/DEF%. Rough targets: 220–250+ SPD (higher for Arena), 200–250 ACC so the Freeze lands in high-end content, then HP% and DEF% for survivability. Ignore C.RATE and C.DMG — she has no damage.
Sets from the list: Accuracy, Perception, Reflex, Relentless; speed sets are also recommended by the author. Relics: Molten Deathbell, Chronocube, Perched Shadow.
Masteries and blessings
Trees: Offense and Support, with a couple of defensive picks.
- In For The Kill, Gathering Momentum — small damage and ramp.
- Skill Adept, Expeditious Exploitation, Puppetmaster — cooldown flow and control consistency.
- Patient Refuge, Bolstered Defense — survivability.
There are no dedicated blessings in the build list: take universal support ones that add speed, Accuracy or durability.
Tomes
Book the A2 first — the cooldown reduction means more heals and Regeneration uptime. Then the A3: the cooldown reduction and extra debuff chance make the Freeze far more reliable. Leave the A1 alone.
Verdict
Build her: a top-tier legendary for Arena and Faction Wars when you need mass control and a heal in one slot.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills

Ice Charge
The Champion attacks random enemies 3 times. Has a 15% chance of placing a Freeze debuff for 1 turn.
Damage based on [ATK] = 1.4 × [ATK]

Healing Wave
Heals 1 ally by 50% and the rest by 20% of their MAX HP. Places a 15% Continuous Heal buff on allies with full HP for 2 turns.

Ice Storm
Attacks all enemies. Has an 80% chance of placing a Freeze debuff for 1 turn. Each hit fills this Champion's Turn Meter by 10%.
Damage based on [ATK] = 4.1 × [ATK]

Shirimani Raid Shadow Legends is a hero from the "Telerian League" alliance of the "High Elves" faction. Her main role in the team is Support. She is able to freeze enemies, allowing better control of the battlefield, as well as heal allies. She is best suited for Speed sets.
Where to get
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Question — answer
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