
Shemnath — guide
Guide: Shemnath
In short
Shemnath is a Legendary Magic Attack champion from the Fallen faction. He shines in Hydra and Clan Boss with buff removal, debuff transfer, buff extension and an AoE hit that ignores part of the target’s DEF. Build him as a damage dealer with crit damage, ATK and enough ACC for his A1.
Strengths
- His A3 hits all enemies twice: the first hit removes all buffs, the second ignores 20% DEF on targets with no active buffs. Great against shields, immunity and buff-heavy Hydra heads or Arena teams.
- A2 transfers all of his debuffs to the target, then attacks three times; it extends the target’s debuffs, shortens the target’s buffs and extends his own buffs after the attack.
- The passive Mana Seeker gives +10 ACC per enemy buff and +5% C.DMG per enemy debuff (max 100%), so he scales naturally in buff and debuff-heavy fights.
- A1 hits twice with up to a 50% chance to place 60% Decrease DEF for 2 turns, which helps Clan Boss and Hydra damage.
- Ratings: Hydra 4.5, CB 4.0, Arena 4.0 and FW 4.0 — he is useful in several modes, not a one-trick pick.
Weaknesses
- Base stats are modest: 1,553 ATK, 958 DEF and 100 SPD. Without good gear and masteries his damage is only average.
- Dungeons and Hard are rated 3.0: he lacks wave control, and his AoE cooldown is not always ready for every wave.
- A2 and A3 have long cooldowns, so he needs books and speed support to feel smooth.
- Base ACC is only 15, so his A1 Decrease DEF is unreliable without extra ACC or enemy buffs feeding the passive.
Where to use
Hydra (4.5) is his best home: lots of enemy buffs and debuffs make his passive and A3 shine. In Clan Boss (4.0) he works as a damage dealer with Decrease DEF on A1 and debuff extension on A2. Arena (4.0) suits him as a buff-stripping nuker. Faction Wars (4.0) is a strong spot for Fallen. Chimera (3.5) and Doom Tower (3.5) are more situational, while Dungeons (3.0) and Hard (3.0) are his weaker areas.
Stats and gear
Priority: C.RATE to 100%, then C.DMG, ATK and SPD. For reliable A1 Decrease DEF, aim for roughly 200–250 ACC in Hydra/Clan Boss; a pure Arena nuke build can go lower. Speed around 170–220, tuned to your team and the content. Recommended sets from the build list: Crit Damage, Savage, Cruel, Perception and Lethal. A common approach is Crit Damage/Savage/Cruel for damage, with Perception to patch SPD and ACC.
Masteries and blessings
Take the damage route with Pierce Defenses and Boss Slayer as key masteries, then fill in standard offense masteries for C.DMG, ATK and SPD. Defensive masteries can help in Hydra if he dies too early. Listed relics: Malefic Talon, Irethi Coronet and The Cat’s Gaze. No specific blessing is given in the build list, so use whatever damage or ACC blessing you have available.
Tombs
Book the A2 cooldown first: two upgrades knock 1 turn each off its 5-turn cooldown, which improves his signature utility the most. Then take the A3 cooldown reduction so the AoE buff strip and ignore-DEF hit come back faster. The A1 chance upgrade to 50% matters, but it is a lower priority than cycling A2 and A3.
Verdict
Shemnath is a strong Hydra, Clan Boss and Arena specialist when built for crit damage, ATK and ACC. He is not a top Dungeons/Hard farmer, but as a Legendary for Faction Wars and targeted boss fights he justifies the investment.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Shemnath is a Legendary champion in RAID: Shadow Legends from the Knights Revenant faction (The Corrupted), role — Attack, affinity — Magic.
Skills
| Skill | Description | Level Upgrades |
Devastation | Attacks an enemy 2 times. Each hit has a 30% (50%) chance of placing a 60% Decrease DEF debuff for 2 turns. Damage based on [ATK] = 1.5 × [ATK] (2 times) Effects: 60% Decrease DEF | Lvl 2 Damage +10% Lvl 3 Debuff chance: +10% Lvl 4 Damage +10% Lvl 5 Debuff chance: +10% |
Caryatid's Curse Cooldown: 5 turns | Transfers all of his debuffs to the target, then attacks it three times. The first hit extends the duration of all target's debuffs by 1 turn. The second hit reduces the duration of all target's buffs by 1 turn. Also, after the attack, extends the duration of all the hero's buffs by 1 turn. Damage based on [ATK] = 1.8 × [ATK] (3 times) Effects: Extends buffs, Extends debuffs, Reduces buff durations | Lvl 2 Damage +10% Lvl 3 Damage +10% Lvl 4 Cooldown -1 Lvl 5 Cooldown -1 |
Humility Cooldown: 4 turns | Attacks all enemies 2 times. The first hit removes all buffs. The second hit ignores 20% of the targets' DEF if they have no active buffs. Damage based on [ATK] = 2.5 × [ATK] AoE (2 times) Effects: Ignores DEF, Removes buffs | Lvl 2 Damage +10% Lvl 3 Damage +10% Lvl 4 Cooldown -1 |
Mana Seeker (Pass.) | Increases this Champion's ACC by 10 for each buff on enemies. Increases this Champion's C.DMG by 5% for each debuff on enemies. Maximum: 100%. |
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