
Shredder — guide
Guide: Shredder
In short
Shredder is a Legendary Void champion from the Shadowkin whose whole kit scales off HP instead of Attack. He shines brightest in the Arena (4.5/5), where his buff steal, True Fear and Parasite wreck enemy setups, while Clan Boss, Hydra, Chimera, dungeons and Faction Wars sit at a solid 4/5. Build him on HP with 100% Critical Rate — his mechanics revolve around critical hits.
Strengths
- Passive: takes 30% less damage and spreads the rest across allies, so he tanks better than most dedicated tanks while still dealing damage.
- A3 steals all buffs from one target, ignores Shield and Block Damage, cuts 15% DEF (30% under Veil) and fills his own Turn Meter by 15% per stolen buff.
- A2 reduces enemy DEF by 5% per crit (up to 30%) and raises his own MAX HP by 5% per crit (up to 30%), plus a 2-turn Parasite — un-resistable while under Veil.
- Losing 20% MAX HP to a single hit triggers a guaranteed Dodge, then Deep Veil on himself and a 50% chance of un-resistable True Fear on all enemies.
- Aura: +33% HP in all battles — always welcome, in any team and any content.
Weaknesses
- Only 103 SPD at 6★ — slow; without Turn Meter support he may never get a turn.
- Crit-dependent: below 100% Critical Rate, A2 stops stacking DEF shred and MAX HP and lands its debuffs less reliably.
- His weakest ratings are Hard mode (3.0) and Doom Tower (3.0) — against beefy waves and long fights his own damage falls short.
- The passive spreads incoming damage onto allies, which can finish off fragile damage dealers in some compositions.
Where to use
Arena first — Classic, Tag Team and Live (4.5/5). That is his home: buff stealing, ignoring Shield and Block Damage, True Fear disrupting rotations, and Parasite plus DEF shred to close out kills. After that come Clan Boss, Hydra, Chimera, dungeons and Faction Wars, all steady 4/5 thanks to his survivability, aura and debuff utility. In Hard mode and Doom Tower (3.0) bring him only for specific waves or bosses.
Stats and gear
Priority: HP% → Critical Rate → Critical Damage → SPD → ACC. Rough targets: 60–80k HP, 100% Critical Rate, 200%+ Critical Damage, 180–220 SPD (200+ for Arena), 150–250 ACC to land Parasite. Gloves — Critical Rate, chest — Critical Damage, boots — SPD, ring and amulet — HP%, banner — HP% or SPD.
Sets: Savage or Merciless as the damage core, Lethal as a budget option, Immortal and Stoneskin when you need Arena survivability. Relics worth a look: Wand of Submission, Essence Quencher and Covetous’ Passion.
Masteries and blessings
Go Defense and Offense trees. From Defense take Embellished Shield and Invigorated — extra HP converts straight into damage on him. In Offense: Foekiller, Gathering Momentum, Piercing Strike, Constant Onslaught and Bloodthirsty Prowess to push his AoE hits and finish targets. Blessings: Crushing Rend as the default damage pick; Heavencast and Lightning Cage if you play him in Arena for tempo and control.
Tomes
Book A2 first — it gains +10%/+15% debuff chance and −1 cooldown at the last level, turning it into his main tool. Then A3 for the −2 cooldown, so the buff steal and Shield ignore are up as often as possible. Leave A1 for last.
Verdict
A solid all-rounder: an Arena setup-breaker and a very tough HP bruiser for PvE. Hit 100% Critical Rate, stack HP and SPD, and he earns his Legendary tag.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Shredder is a Legendary champion in RAID: Shadow Legends from the Shadowkin faction (Nyresan Union), role — HP, affinity — Void.
Skills
| Skill | Description | Level Upgrades |
Saki's Wrath | Attacks an enemy 3 times. The second and third hits ignore 5% and 10% of the target's DEF respectively. The second and third hits deal 10% and 20% more C.DMG respectively. Damage based on [HP] = 0.1 × [HP] | Lvl 2 Damage +10% Lvl 3 Damage +10% |
Shinobi's Shadow Cooldown: 4 turns | Attacks all enemies 2 times. Each critical hit decreases the target's Defense by 5% (max: 30%). Also, with each critical hit, increases own MAX HP by 5% (max: 30%). Each hit has a 75% chance of placing a Leech debuff for 2 turns. If under Veil or Perfect Veil, the debuff cannot be resisted. Damage based on [HP] = 0.16 × [HP] AoE (2 times) | Lvl 2 Damage +20% Lvl 3 Debuff chance +10% Lvl 4 Debuff chance +15% Lvl 5 Cooldown -1 |
Ninjutsu Cooldown: 6 turns | Attacks all enemies. Before attacking, steals all buffs from one target enemy. If under a [Veil] or [Perfect Veil] buff, the effect cannot be resisted. Fills this Champion's Turn Meter by 15% for each buff stolen. Ignores 15% of each enemy's DEF, [Shield], and [Block Damage] buffs. If under a [Veil] or [Perfect Veil] buff, will ignore 30% of each enemy's DEF. Damage based on [HP] = 0.27 × [HP] AoE | Lvl 2 Damage +10% Lvl 3 Damage +10% Lvl 4 Cooldown -1 Lvl 5 Cooldown -1 |
Dimension Tyrant [P] | Passive Effect Decreases incoming damage by 30%. Damage is evenly distributed among all allies except this Champion. Damage dealt by this Champion increases by 15% for each dead ally. Active Effect When this Champion loses 20% of its MAX HP from a single attack, has a 100% chance to use Evade against the next attack. When the guaranteed Evade activates, places a [Veil] buff on this Champion for 2 turns and has a 50% chance to place a [True Fear] debuff on all enemies for 1 turn. [True Fear] cannot be resisted. | |
| Aura | Increases Ally HP in all Battles by 33%. |
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