
Elder Skarg — guide
Guide: Elder Skarg
In short
Elder Skarg is a legendary Attack champion from the Barbarians faction, Force affinity. He specializes in HP Burn, buff stealing, and crowd control. He excels in Dungeons, Hard Dungeons, Hydra, and Faction Wars. Build priority: Accuracy, Speed, Crit Rate, Crit Damage, Attack.
Strengths
- HP Burn on A2 when landing 3 extra hits (based on buffs/debuffs on target).
- Steals all buffs from the target after A2 attack.
- A3 places Fear on all enemies, and Provoke on Legendary champions. Debuffs cannot be resisted.
- Passive reduces damage from Legendary champions by 15% and reflects damage equal to his ATK.
- Arena aura: +30% Crit Rate for allies.
- A1 grants self Increase SPD or Increase C. RATE buff.
Weaknesses
- Low base Speed (105) – needs high Speed from gear.
- Requires high Accuracy to land debuffs.
- Long cooldown on A3 without books (5 turns).
- Passive only works against Legendary enemies.
Where to use
Best: Dungeons (4.0), Hard Dungeons (4.0), Faction Wars (4.0), Hydra (4.0). In Hydra, he shines by stealing buffs from heads and applying HP Burn. Average: Arena (3.5), Doom Tower (3.5), Clan Boss (3.5). Weak: Chimera (3.0).
Stats and gear
Stat priority: Accuracy (200+ for dungeons, 250+ for hard/hydra), Speed (200+), Crit Rate (100% – ensures A1 always grants Speed buff), Crit Damage (as high as possible), Attack (4000+). Recommended relics: Malefic Talon, Irethi Coronet, The Cat's Gaze. Use gear sets that help reach these stats, such as Speed, Perception, Savage.
Masteries and blessings
Masteries: Offense and Support trees. Key masteries: Pierce Defenses (general damage) or Boss Slayer (for bosses). Blessings: choose based on your needs, e.g., Cruelty for defense reduction.
Tomes
Prioritize A3 to reduce cooldown, then A2 for damage. A1 can be left unbooked.
Verdict
Elder Skarg is a top legendary, definitely worth building. His HP Burn, buff steal, and control make him valuable in Hydra and hard content.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills

Steel Will
Attacks an enemy. On a critical hit, places a 30% Increase SPD buff on itself for 2 turns. On a normal hit, places a 30% Increase C.RATE buff on itself.
Damage based on [ATK] = 3 × [ATK]

Doom
Attacks an enemy 3 times. Deals an extra hit for each buff or debuff on the target. Max: 3 extra hits. Places HP Burn for 2 turns and True Fear for 1 turn on three extra hits. After the attack, steals all buffs from the target. Cooldown: 3 turns
Damage based on [ATK] = 2 × [ATK] (3 times)

Elders' Might
Places a 60% Increase DEF buff on herself for 3 turns. Places a Fear debuff on all enemies for 1 turn. If the target has Block Damage, places a True Fear debuff for 1 turn. Places a 30% Decrease SPD debuff on targets with Shield for 2 turns. These debuffs cannot be resisted. Also places a Provoke debuff on Legendary Champions for 1 turn. Cooldown: 5 turns

Regicide (pass.)
Receives 15% less damage from Legendary Heroes. When hit by a Legendary Hero, also deals damage to them equal to their ATK.

Skarg in Raid Shadow Legends is a Champion from the Telerian League faction, Barbarians. His main role in a team is Attack. The Champion is characterized by a huge number of status effects, both buffs and debuffs.
Where to get
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