
Skorid the Halfspawn — guide
Guide: Skorid the Halfspawn
In short
Skorid the Halfspawn is a Legendary Attack champion from the Demons faction whose entire kit revolves around the [Hex] debuff. He stamps [Hex] on the whole enemy team himself, then hits everyone carrying it while ignoring [Shield] buffs. Hydra is where he lives; build priority is Speed and Accuracy first, crit after.
Strengths
- Infernal Malediction places [Hex] on all enemies before attacking and adds +20% damage per Hex placed, stacking up to +100%.
- Anathema Burst gives him a 50% [Increase ATK] buff for 2 turns, hits, then repeats the hit on every enemy under [Hex] and ignores [Shield] against them.
- Basic Hexpyre has a 50% chance to spread [Hex] from the target to all enemies — or another random debuff if the target isn't hexed — so the mark keeps rolling without cooldowns.
- Passive Halfspawn: +10% Turn Meter when attacking targets without [Hex], and 15% DEF ignore against targets that have it.
- Heals 20% of MAX HP for each [Hex] that gets resisted or blocked — handy against high-RES teams.
Weaknesses
- Both key skills sit on 4-turn cooldowns; without Turn Meter support or cooldown resets he loses a lot of turns.
- Low base ATK (1,498) and SPD (102) — the damage has to come from gear.
- Against a single target (Clan Boss, Hard mode, Doom Tower bosses) the kit barely functions: the repeat hit and the Hex spread have nobody to land on.
- Only 10% base Accuracy — miss ACC and [Hex] gets resisted, which kills the whole damage plan.
Where to use
Hydra is home turf (4.5/5): crowds of targets and constant Hex spreading. Arena and Faction Wars are 3.5/5 each, where he works as an AoE nuker that punches through shields. Chimera and dungeons are 3.0/5, and Tainted Skavag is another listed target. Clan Boss, Hard mode and Doom Tower are 2.0/5 — leave him out of those.
Stats and gear
Priority: SPD → ACC → C.RATE → C.DMG → ATK. Rough targets: SPD 190–220+, ACC 250+ (300+ for high Hydra difficulties), C.RATE 100%, C.DMG 200%+, remainder into ATK. Sets from the list: Savage or Cruel as the damage core, Perception for Speed plus Accuracy, Lethal and Merciless for DEF ignore and Hydra survivability.
Masteries and blessings
Masteries: Pierce Defenses and Boss Slayer — the offense/penetration route for hitting thick targets. Blessings: Crushing rend as the default damage pick, Heavencast as the alternative. Relics: Malefic Talon, Irethi Coronet, The Cat's Gaze.
Tombs
Book Infernal Malediction first: it's the engine — AoE [Hex], damage scaling and the heal all live there. Then Anathema Burst for the repeat hit and ATK buff. Basic attack and passive last.
Verdict
A narrow but nasty Hydra specialist: if you need an AoE nuker who hexes the whole board himself and ignores shields, he delivers. Everywhere else he's mid-tier.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Skorid the Halfspawn is a Legendary champion in RAID: Shadow Legends from the Demonspawn faction. Role: Attack, affinity: Magic.
Skills
| Skill | Description | Book upgrades |
Hexpyre | Attacks 1 enemy. Has a 50% chance of applying a Debuff Spread effect, taking a Hex debuff and placing it on all enemies. If the target isn’t under a Hex debuff, will spread one other random debuff instead. | Level 1: Damage +10% Level 2: Buff/Debuff Chance +5% Level 3: Damage +10% Level 4: Buff/Debuff Chance +5% |
Anathema Burst Cooldown: 4 turns | Attacks 1 enemy. Before attacking, places a 50% Increase ATK buff on this Champion for 2 turns. Repeats the attack on all enemies under a Hex debuff. This attack will ignore Shield buffs against targets under a Hex debuff. | Level 1: Damage +10% Level 2: Damage +10% Level 3: Cooldown -1 |
Infernal Malediction Cooldown: 4 turns | Attacks all enemies. Before attacking, places a Hex debuff on all enemies for 2 turns. The damage inflicted by this skill increases by 20% for each Hex debuff placed. Stacks up to 100%. Heals this Champion by 20% of their MAX HP for each Hex debuff resisted or blocked. | Level 1: Damage +10% Level 2: Damage +10% Level 3: Cooldown -1 |
Halfspawn [P] | Fills this Champion’s Turn Meter by 10% when attacking targets without a Hex debuff. Will ignore 15% of a target’s DEF when they are under a Hex debuff. |
Where to get
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