
Skirmisher — guide
Guide: Skirmisher
In short
Skirmisher is a Rare Attack champion of the Barbarians with Void affinity, and her whole kit is three things: a double hit that gains 15% damage against unbuffed targets, a crit-based turn-meter cut, and an AoE buff strip. She only really shows up in Arena offence (2.5/5) and Faction Wars (2.0/5). Build priority is low — the site verdict is "Vault (fusion)" and "Food", so invest only if you need FW bodies or a cheap Arena nuker.
Strengths
- Double Damage hits twice and adds 15% more damage if the target has no buffs — decent burst against stripped enemies in Arena.
- Magic Arrow cuts 20% turn meter on a critical hit, which can break an enemy's turn order.
- Decisive Shot is an AoE that removes one random buff from every enemy — handy against shields and buffs in an offence team.
- Void affinity: no weak colour matchups, her damage lands neutrally against everything.
Weaknesses
- Only 1 211 base ATK and 94 SPD — weak as a nuker even for a Rare.
- The strip is one random buff per target, not a full cleanse; shields and immunity often survive.
- No debuffs and no boss utility at all: Hydra 1.0, Dungeons 1.0, Hard 1.0.
- Needs real gear (100% C.RATE, high C.DMG) for damage an Epic would do with less.
Where to use
- Arena (2.5/5) — offence only: AoE buff strip plus single-target finishing.
- Faction Wars (2.0/5) — her main home, filling a Barbarian slot.
- Clan Boss (2.0/5) — a damage body only; no poisons or decrements.
- Chimera (1.5/5), Doom Tower (1.5/5) — low floors at best.
- Hydra (1.0), Dungeons (1.0), Hard mode (1.0) — don't spend the slot.
Stats and gear
- C.RATE up to 100% — without crits Magic Arrow never cuts turn meter.
- C.DMG as high as you can get, aim for 200%+.
- ATK% — the multiplier behind all her damage.
- SPD around 170–190 so she moves before enemy nukers.
- HP/DEF enough to survive to her turn.
- No ACC needed: buff removal isn't checked against Resistance.
Sets: Attack, Lifesteal, Speed. Speed + Attack for Arena, Lifesteal in Faction Wars if your team has no healer.
Masteries and blessings
Attack tree for damage plus Support for accuracy and survival. From the build list: Invigorated, Targetfinder, Gathering Momentum. Relics: Tempus Sanguinis and Orb of Transfixion. Skip blessings — save the essence for a champion that stays in your roster.
Tomes
Don't book food. If you are building her for Faction Wars anyway, take Decisive Shot first: levels 5 and 6 each cut 1 cooldown, so the AoE strip comes up more often. Then Magic Arrow (level 6, -1 cooldown).
Verdict
Fusion food and vault filler: her only niche is Arena offence and Faction Wars. Build her if you have nothing else for Barbarians, and don't put tomes or blessings into her.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills

Double Damage
The Champion attacks an enemy 2 times. If the target has no buffs, deals 15% more damage.
Damage based on [ATK]

Magic Arrow
Attacks an enemy. On a critical hit, reduces Turn Meter by 20%
Damage based on [ATK]

Decisive Shot
Attacks all enemies, removing one random buff from each target.
Damage based on [ATK]
Rider in Raid Shadow Legends is a hero from the Telerian League faction of the Barbarians. Her main role in the team is Attack. Her powerful attacks deal a lot of damage to enemies and can also remove buffs from them. She performs well in Arena offense and some other battles. Attack, Lifesteal, and Speed sets are recommended for her.
Where to get
Reviews
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Question — answer
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