
Wanderer — guide
Guide: Wanderer
In short
Wanderer is a Rare Attack champion of the Dark Elves with Spirit affinity. He is not a damage dealer for serious content — more of a budget body for Faction Wars and fusion material. Invest only if you are pushing Faction Wars or want his Attack aura in Dungeons.
Strengths
- Aura: +21% Ally ATK in Dungeons — generous for a Rare, and auras work even from the bench.
- Blade Symphony hits twice and, on a critical hit, steals 10% of the enemy's Turn Meter while filling his own by 10% — against slow targets that is effectively an extra turn.
- Piercing Through ignores 25% of the target's DEF, so heavily armoured enemies do not blunt him as much.
- His A1 has a 30% chance to place Weaken 15% for 2 turns — small, but welcome on bosses.
- His best score is Faction Wars (2.5/5), so he does fill his faction niche.
Weaknesses
- Overall rating 1.5/5, with 1.0 in Hydra, Dungeons, Hard and Doom Tower — he does not belong there.
- 1,443 base ATK is low for a damage dealer, and 13,050 HP with 716 DEF makes him fragile.
- 96 SPD is slow: without speed support, Blade Symphony never gets going.
- Weaken at only 15% with a 30% chance is not something to build a team around.
Where to use
Faction Wars first (2.5/5) — there he works as a secondary damage dealer plus aura. After that, Clan Boss, Chimera and Arena (2.0/5 each) only as an early-game filler. In Dungeons, Doom Tower, Hard and Hydra (1.0/5) do not give him a slot.
Stats and gear
Build him like a standard nuker: Crit. Rate to roughly 100% first, then Crit. DMG (100%+), ATK% and SPD (aim for 170–200 so Blade Symphony actually cycles). Accuracy only matters if you want the A1 Weaken to land — around 120–150 ACC. Sets: Attack, Crit. Rate, and Speed if he is too slow; Crit. Rate gloves (or ATK% once Crit. Rate is capped), Crit. DMG amulet, Speed boots.
Masteries and blessings
Main tree is Offense, with Pierce Defenses as the key pick, then fill in critical damage masteries. Leftover points go into Support or Defence for survivability. The recommended relic from his build list is Malefic Talon — equip it if he actually sees battle.
Tombs
Books are better spent elsewhere: the author's verdict is vault. If you do need him for Faction Wars, book Blade Symphony to level 5 first for the -1 cooldown, then Piercing Through to level 5 for the same -1 cooldown.
Verdict
Into the vault (fusion): 1.5/5. Keep one copy for Faction Wars and as fusion material, but do not pour real resources into him.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills

Imposition
Attacks an enemy. Has a 30% chance of placing a 15% Weaken debuff for 2 turns.
Damage based on [ATK]

Symphony of Blades
Attacks an enemy 2 times. On a critical hit, the champion decreases the enemy's Turn Meter by 10% and fills their own Turn Meter by 10%.
Damage based on [ATK]

Piercing Through
Attacks an enemy. Ignores 25% of the target's DEF.
Damage based on [ATK]

Increases Ally ATK in Dungeons by 21%.
Wanderer Raid Shadow Legends is a Champion from The Corrupted faction of the Dark Elves. His primary role in the team is Attack. The Champion's abilities allow him to weaken enemies, reduce the enemy's Turn Meter, and fill his own. The Champion performs best in dungeons. Attack and C.RATE artifacts are recommended for him.
Where to get
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Question — answer
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