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Wanderer
Uncommon Barbarians Spirit Defense

Wanderer — guide

Telerian League
VerdictFodder
1.5/5
Speed96HP14370Defense925Attack870
Clan Boss2
Hydra1
Chimera2
Arena2
Dungeons1
Hard dungeons1
Doom Tower1
Faction Wars2.5
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Wanderer

In short

Wanderer is an Uncommon Spirit champion of the Barbarians, listed as a Defense type — yet both skills scale off ATK and her base DEF is only 925, so she does not tank at all. Her only real spot is as a filler body in Faction Wars, where her default attack can place ATK Down 25% for 2 turns. Build priority: none, she is food.

Strengths

  • Default attack has a 25% (35% when maxed) chance to place ATK Down 25% for 2 turns — a debuff that genuinely cuts boss damage.
  • Second skill hits one enemy and puts Counterattack on herself for 2 turns, dropping to a 3-turn cooldown with tomes.
  • Uncommon tomes are cheap, so her debuff chance can be maxed without burning rare books.
  • Spirit affinity in the Barbarian faction gives a brand-new account one more Faction Wars body.

Weaknesses

  • Defense role with ATK scaling and 925 base DEF: she neither survives nor deals damage.
  • 14 370 HP and 96 SPD are bottom-tier; she usually dies before ATK Down matters.
  • Counterattack applies to herself only — no team buffs, no Ally Protect, no useful passive.
  • No ACC in her kit, and even at 35% the ATK Down is a coin flip.

Where to use

Faction Wars (2.5/5) is the one place she is not dead weight: drop her in as a body that occasionally lands ATK Down. Clan Boss and Chimera (2/5) only in your first weeks if you have no other ATK Down source at all. Arena (2/5) at the very start. Dungeons, Hard mode, Doom Tower and Hydra (1/5): don't — she just eats a slot.

Stats and gear

If you insist on building her for Faction Wars: SPD first (Speed boots, roughly 170–200), then ACC around 150+ so the debuff actually lands in early content, then HP%/DEF% to survive. Do not build ATK even though her damage scales with it — it won't save her. Gloves HP%/DEF%, chest HP%/DEF%, boots SPD. Sets: Speed, Accuracy, Perception, or Immortal/Lifesteal for early survivability; on an Uncommon the speed and accuracy substats matter far more than the set bonus.

Masteries and blessings

Defense tree for survivability (Improved Defense, Defiant Stand) plus Support tree down to Sniper, which raises the chance of her debuffs landing — that means the ATK Down. If you keep her on Clan Boss, finish with Warmaster for the extra hit. Blessings: skip entirely, never spend essence on food.

Tombs

Book the second skill first: it cuts the cooldown from 4 to 3 turns, so the self Counterattack stays up more often, meaning more default attacks and more ATK Down rolls. Books in the first skill only add 10% damage and push the debuff chance from 25% to 35% — nice, but not worth the resources. Honestly, save even the uncommon tomes.

Verdict

Food. Keep one copy only if your Barbarian Faction Wars roster is completely empty; feed the rest on sight.

Skills

Sharpened Scythe

Attacks an enemy.

Has a 25% chance of placing a 25% Decrease ATK debuff for 2 turns.
Damage based on ATK.
At skill level 5, damage increases by 10%, and the chance of placing the Decrease ATK debuff becomes 35%.

Wild Attack

Attacks an enemy.

Places a Counterattack buff on this Champion for 2 turns.
Damage based on ATK.
Cooldown: 4 turns.
At Lvl 5, damage increases by 15% and cooldown decreases to 3 turns.

Where to get

Mystery Shardchance for these champions
Ancient Shardmain source
Events and fusionsstay tuned

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