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Grumbler
Rare Dwarves Magic HP

Grumbler — guide

Nyresan Union
VerdictFodder
2/5
Speed95HP19485Defense925Attack804
Clan Boss3.5
Hydra1
Chimera0.5
Arena2
Dungeons1
Hard dungeons1
Doom Tower1.5
Faction Wars2.5
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Grumbler

In short

Grumbler is a Rare HP-role Dwarf with a team shield and a +25% HP aura in Dungeons. His only real uses are Faction Wars and a budget Clan Boss slot thanks to Heal Reduction. Build HP and Speed, but don't sink resources into him.

Strengths

  • A3 shields the whole team for 25% of his max HP for 2 turns and gives him +30% DEF — decent safety net early on.
  • A2 applies a 50% Heal Reduction debuff for 2 turns, which is the main reason to bring him to Clan Boss.
  • A1 puts a 10% max-HP shield on himself, so he soaks damage on his own.
  • Aura: +25% HP for allies in Dungeons — passive value for Faction Wars.
  • Damage on both attacks scales off HP and DEF, so one stat spread covers survival and damage at once.

Weaknesses

  • 95 base Speed is very low; he needs a lot of Speed gear just to cycle his shield.
  • Weak multipliers — he is not a damage dealer in any content.
  • Rare base stats and a one-dimensional kit.
  • Nearly dead weight in Hydra, Chimera, regular Dungeons and Hard mode.

Where to use

Clan Boss is his best spot (3.5/5): Heal Reduction plus shields. Faction Wars (2.5/5) next, where the aura and shield plug a hole in a thin Dwarf roster. Arena (2/5) and Doom Tower (1.5/5) only if you have nothing better. Dungeons, Hard, Hydra (1/5) and Chimera (0.5/5) are not his content.

Stats and gear

Priority: HP% first (shields and damage both scale off it), then Speed — aim for 170–200 so A3 comes back reliably. ACC 200+ so Heal Reduction actually lands on Clan Boss. DEF% is a solid third stat since damage scales off it too. Ignore C.RATE and C.DMG entirely.

Sets: Life, Immortal, Speed, Accuracy. Relics: Golden Elixir, Gilded Dragonstone.

Masteries and blessings

Go down the Defense tree: Invigorated, Survival Speed, Strengthening Will, Unflinching. That is enough — his job is to live long enough to hand out shields. Blessings aren't worth it at this level of investment; the relics above give more.

Tomes

Book A3 first: the two cooldown reductions are the only real upgrades he has, meaning more shield uptime. Books in A1 and A2 only add damage. If he's purely a Faction Wars filler, save your tomes for someone better.

Verdict

Fodder. Keep one copy for Faction Wars if your Dwarf roster is thin, otherwise feed him.

Build

Key masteries
InvigoratedSurvival SpeedStrengthening WillUnflinching
Relics
Golden ElixirGilded Dragonstone

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Skills
SkillDescriptionLevel Upgrades

Hammer of Fury

Attacks an enemy. The Hero receives a Shield equal to 10% of their MAX HP for 2 turns.

Damage based on [HP][DEF]

Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Damage +10%
Lvl 5 – Shield +5%
Lvl 6 – Shield +5%

Point of No Return

Attacks an enemy. Places a 50% Healing Reduction debuff for 2 turns.

Damage based on [HP][DEF]

Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Damage +5%
Lvl 5 – Damage +10%

Helping Hand

Places an Ally Protection buff on allies for 25% for 2 turns. The champion receives an Increase DEF buff of 30% for 2 turns.Lvl 2 – Cooldown -1
Lvl 3 – Cooldown -1
AuraIncreases Ally HP in Dungeons by 25%.

Grumbler Raid Shadow Legends is a Champion from the "Nyresan Union" faction "Dwarves". His main role is HP. The character is ready to take a large amount of damage and helps allies survive on the battlefield.

Where to get

Mystery Shardchance for these champions
Ancient Shardmain source
Events and fusionsstay tuned

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