
Tatsu — guide
Guide: Tatsu
In short
Tatsu is a Legendary Force Attack champion from the Shadowkin, built for the Arena: AoE Sleep plus Resistance Down, a self-cleanse and a full buff steal on A3. Outside PvP she is average, and she brings almost nothing to Clan Boss or Chimera. Build her as pure damage — speed, crit, attack — and let her passive cover part of the Accuracy.
Strengths
- A2 hits all enemies and, fully booked, lands Sleep for 1 turn and 50% Resistance Down for 2 turns with a 100% chance — the enemy team loses its opening turn.
- Passive: immune to Sleep, and gains +10 Accuracy and +3% C. DMG for every buff on the enemy team, so she scales by herself against buff-heavy squads.
- A3 removes every debuff from her and steals every buff from the target before hitting twice — a self-cleanse and a strip in one slot.
- If A3 kills the target, she gains unremovable +50% ATK and +30% C. DMG for 2 turns and snowballs from there.
- Her Turn Meter fills for each debuff she transfers or applies, so she cycles faster than her base 100 Speed suggests.
Weaknesses
- Low base stats: 1,553 ATK and 100 SPD, so gear has to do the heavy lifting.
- Sleep breaks on any damage — the control is a one-shot tool and needs the team to not wake enemies up.
- Almost useless in Clan Boss (2/5) and Chimera (2.5/5): bosses don't care about Sleep or Resistance Down.
- Against buff-less teams she has to build real Accuracy, and gear slots are tight on a damage dealer.
Where to use
Her home is the Arena — Classic, Tag Team and Live Arena (4/5), where Sleep plus the strip do the work. Second home is Faction Wars (4/5) as the faction's main damage dealer. Hydra (3/5), dungeons and Hard mode (3/5) are situational damage spots. Skip her in Clan Boss (2/5), Doom Tower (2.5/5) and Chimera (2.5/5).
Stats and gear
Priority: C. RATE → C. DMG → SPD → ATK → ACC. Targets: 100% C. RATE, 250%+ C. DMG, 200+ SPD (230–250 for Arena), 4,000+ ATK and 200–250 ACC — lower is fine against buff-heavy teams since the passive adds +10 per buff. Sets: Relentless as the main pick (extra turns on A2 and A3), Savage, Cruel and Lethal for damage, Perception if Accuracy is short, Stoneskin for Arena survival.
Masteries and blessings
Go full damage: Pierce Defenses, Foekiller, Piercing Strike, Constant Onslaught, Bloodthirsty Prowess. Blessings: Soul Reap to stack up on kills, or Lightning Cage. Relics: Malefic Talon, The Cat's Gaze, Gorecrescent.
Tombs
Book A2 first: level 6 cuts the cooldown to 3 turns and levels 4–5 push the debuff chance to 100% — that is her biggest power spike. Then A3 for the −1 cooldown at level 4. A1 damage comes last.
Verdict
An Arena damage dealer with built-in strip and AoE control — strong in her lane, a filler pick everywhere else.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Tatsu is a Legendary champion in RAID: Shadow Legends from the Shadowkin faction (Nyresan Union), role — Attack, affinity — Force.
Skills
| Skill | Description | Level Upgrades |
Curse Transference | Attacks an enemy 2 times. Each hit transfers a random debuff from itself to the target. Fills its Turn Meter by 5% for each transferred debuff. Damage based on [ATK] = 1.8 × [ATK] (2 times) Effects: Fills only own Turn Meter | Lvl 2 Damage +5% Lvl 3 Damage +5% Lvl 4 Damage +10% |
Ghostly Explosion Cooldown: 4 turns | Attacks all enemies. Has a 75% (100%) chance to place a 50% Decrease RES debuff on all enemies for 2 turns and a Sleep debuff for 1 turn. Fills her Turn Meter by 10% for each debuff she places. Damage based on [ATK] = 3.9 × [ATK] AoE Effects: Fills only own Turn Meter, Sleep, Decrease RES 50% | Lvl 2 Damage +10% Lvl 3 Damage +10% Lvl 4 Debuff chance: +10% Lvl 5 Debuff chance: +15% Lvl 6 Cooldown -1 |
Blade of Cleansing Cooldown: 5 turns | Attacks an enemy 2 times. Before attacking, removes all debuffs from this Champion and steals all buffs from the target. If the target dies, places a 50% Increase ATK buff and a 30% Increase C.DMG buff on this Champion for 2 turns. These buffs cannot be removed. Damage based on [ATK] = 2.9 × [ATK] (2 times) Effects: Increase ATK 50%, Increase C.DMG 30%, Steal Buffs, Remove Debuffs | Lvl 2 Damage +10% Lvl 3 Damage +10% Lvl 4 Cooldown -1 |
Heightened Senses [P] | Immune to Sleep. For each buff on the enemy team, increases ACC by 10 and C.DMG by 3%. |
Where to get
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Question — answer
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