
Tetsuya the Deliverer — guide
Guide: Tetsuya the Deliverer
In short
Tetsuya the Deliverer is a legendary Attack champion from the Shadowkin faction who manipulates turn meter and deals massive damage. With ignore defense, turn meter steal, and faction synergy, he dominates Arena and Clan Boss. Build him for speed and critical hits first.
Strengths
- Powerful turn meter control: steals from enemies and fills allies' bars.
- A2 ignores defense based on the target's turn meter — shreds even the tankiest foes.
- Shadowkin synergy grants immunity to turn meter reduction, amplifies effects, and adds bonus damage.
- Passive fills his own turn meter every time an enemy takes a turn, ensuring frequent attacks.
- +19% Speed aura in all battles is a massive team boost.
Weaknesses
- Needs Shadowkin allies to unlock his full potential.
- As a pure attacker, he's vulnerable to crowd control and burst damage without protection.
- Slightly less effective in Doom Tower and Hard dungeons due to wave mechanics.
Where to use
Best in Arena (Classic, Tag, Live, Astranyx) and Clan Boss, Hydra, Chimera — all rated 5.0. Excellent in dungeons and Faction Wars. In Doom Tower (3.5) and Hard modes (4.0) he's a bit weaker but still useful.
Stats and gear
Stat priority: Speed (250+), Crit Rate (100%), Crit Damage (250%+), Attack (5000+), Accuracy (350+ to land True Fear). Sets: Savage or Lethal for ignore defense, Stoneskin for Arena survivability, Merciless for extra turns.
Masteries and blessings
Trees: Offense and Support. Key masteries: In For The Kill (extra turn on kill), Pierce Defenses, Foekiller, Parting Gift. Blessings: Crushing Rend (damage), Heavencast (damage), Polymorph (Arena control).
Tomes
Book A2 and A3 first for cooldown reduction — this gives more control and damage. A1 can wait, as the active skills provide the main power spike.
Verdict
Tetsuya the Deliverer is one of the strongest legendary damage dealers in the game, capable of single-handedly swinging battles. If you have Shadowkin allies, he becomes a must-have for any content.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Tetsuya the Deliverer is a Legendary champion in RAID: Shadow Legends from the Shadowkin faction (Nyresan Union), role — Attack, affinity — Magic.
Skills
| Skill | Description | Level Upgrades |
Swift Slash | Attacks an enemy. On a critical hit, fills the team's Turn Meter by 10%. Damage based on [ATK] = 3.2 × [ATK] Effects: Fills allies' Turn Meters | Lvl 2 Damage +10% Lvl 3 Damage +10% |
Dark Tactician Cooldown: 4 turns | Attacks an enemy 2 times. Deals 2 additional hits if the target's Turn Meter is less than 50%. Ignores defense equal to the percentage of the target's current Turn Meter. If the target dies, this skill's cooldown is reset. Damage based on [ATK] = 2 × [ATK] (2 times) Effects: Ignores DEF | Lvl 2 Damage +10% Lvl 3 Damage +10% Lvl 4 Damage +10% Lvl 5 Cooldown -1 |
Resolute Foresight Cooldown: 5 turns | Attacks an enemy Steals 100% of the target's current Turn Meter and places True Fear for 2 turns. Damage based on [ATK] = 5 × [ATK] Shadowkin Ally 1 ally from the faction: The Turn Meter steal effect and True Fear cannot be blocked or reflected. 2 allies from the faction: Increases the damage dealt by this skill according to the difference between own SPD and the target's SPD. 3 allies from the faction: Also attacks enemies whose Turn Meter is filled by more than 50%. Steals 100% of each target's current Turn Meter and places True Fear for 2 turns. Effects: True Fear, Steals Turn Meter | Lvl 2 Damage +10% Lvl 3 Damage +10% Lvl 4 Damage +10% Lvl 5 Cooldown -1 |
Mikage's Scourge [P] | Fills its Turn Meter by 15% each time an enemy takes a turn. If there are multiple Champions in the team with this skill, it only triggers for one of them. Shadowkin Alliance 1 ally from the faction: Turn Meter fill effects applied to allies are 20% stronger. Turn Meter fill effects applied to enemies are 20% weaker. If there are multiple Champions in the team with this skill, it only triggers for one of them. 2 allies from the faction: When its own Turn Meter is filled, also increases the damage dealt by the next attack by 5%. Refreshes after using a skill. If there are multiple Champions in the team with this skill, it only triggers for one of them. 3 allies from the faction: All allies are immune to Turn Meter reduction effects applied by enemies. | |
| Aura | Increases allies' SPD in all battles by 19% |
Where to get
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Question — answer
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