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Tigersoul
Rare Barbarians Spirit Attack

Tigersoul — guide

Telerian League
VerdictVault (fusion fodder)
2.5/5
Speed96HP11070Defense1035Attack1255
Clan Boss3
Hydra1
Chimera1.5
Arena1
Dungeons2
Hard dungeons1
Doom Tower1.5
Faction Wars1.5
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Tigersoul

In short

Tigersoul is a Rare Attack champion of the Barbarians with Spirit affinity. She is classic fusion fodder: the only place she contributes is Clan Boss, thanks to the Poison on her A1 and the Weaken on her A2. Invest seriously only if you have nothing better for Clan Boss or the Barbarians Crypt.

Strengths

  • A1 Scorpion Arrows has a 40% chance to place 5% Poison for 2 turns — solid for a Rare against Clan Boss, since Poison ticks off the target's MAX HP regardless of her low Attack.
  • A2 Exhaustion has a 75% chance to place 15% Weaken for 2 turns — a direct damage buff for the whole team on the boss.
  • A3 Tiger's Strength grants her Block Debuffs and a 60% Increase DEF for 2 turns, helping her survive stun cycles and keep taking turns.
  • Low rarity means easy books and an easy early build.

Weaknesses

  • Weak base stats: 1,255 Attack, 11,070 HP, 96 Speed and only 10 Accuracy — you need a lot of gear to make her land anything on higher difficulties.
  • A3 only buffs herself, so she brings no team utility.
  • No AoE, no turn meter control, no revive — she is close to useless for wave clearing and Arena.
  • Weaken lasts only 2 turns on a 4-turn cooldown, so uptime is far from 100%.

Where to use

Best spot is Clan Boss (3/5): Poison, Weaken and a self-survival buff. Then Dungeons (2/5) — early only — and Barbarians Crypt (1.5/5) as a body for faction progress. Doom Tower (1.5) and Chimera (1.5) don't need her, and Arena (1/5), Hydra (1/5) and Hard mode (1/5) are dead weight.

Stats and gear

Priority: Accuracy → Speed → survivability. Rough targets: 200+ Accuracy so Poison and Weaken land on higher Clan Boss difficulties, 170–190 Speed, then HP/DEF so she lives to the end of the fight. Add C.RATE and C.DMG only if she is actually your damage dealer. Sets: Accuracy as the core, Offense for damage and Lifesteal — in Clan Boss without a healer that is her safety net. Relics: Orb of Transfixion and Arachnelixir.

Masteries and blessings

Offense tree: Pouncing Strike and Targetfinder; from Support take Invigorated for extra survivability. As usual for Clan Boss, finish the top of the Offense tree for boss damage. Blessings: Phantom Touch if you want more damage, Dark Resolve if she keeps eating debuffs and dying.

Tombs

If you must spend tomes, put them into the A2: both the proc chance and the 4-turn cooldown improve, which noticeably raises Weaken uptime. Booking the A1 only raises the Poison chance, and the A3 buffs nobody but her. Realistically, save your tomes for a champion who stays in the roster long term.

Verdict

Vault (fusion). Keep one copy for the Barbarians Crypt and early Clan Boss, but she doesn't deserve serious gear, tomes or masteries.

Build

Artifact sets
OffenseAccuracyLifesteal
Key masteries
InvigoratedPouncing StrikeTargetfinder
Blessings
Phantom touchDark Resolve
Relics
Orb of TransfixionArachnelixir
Best in
Barbarians Crypt

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Scorpion Arrows
Formula: 2.77*ATK
Attacks an enemy. Has a 40% chance of placing a 5% Poison for 2 turns.

Emaciation
Formula: 4.5*ATK
Attacks an enemy. Has a 75% chance of placing a 15% Weaken for 2 turns.
Cooldown: 4

Tigress's Strength
Places a Block Debuffs and a 60% Increase DEF buff on this Champion for 2 turns.

Where to get

Mystery Shardchance for these champions
Ancient Shardmain source
Events and fusionsstay tuned

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