
Timit the Fool — guide
Guide: Timit the Fool
In short
Timit the Fool is a Legendary Banner Lords champion with the HP role and Force affinity. His home is the Arena: a team-wide +30% C.RATE and +30% C.DMG buff for 3 turns, followed by an extra turn. His damage scales off HP and crits, so build him for Arena and Faction Wars first — not for bosses.
Strengths
- Apex Predator gives the whole team +30% Critical Rate and +30% Critical Damage for 3 turns and grants him an extra turn — pure tempo.
- Damage scales from HP (0.18×HP on the A1, 0.3×HP on the A2), so he is both a bruiser and a damage dealer.
- Butcher's Axe hits all enemies on a critical hit, turning his basic into AoE pressure.
- Stifling Mire places a Shield equal to 20% of damage dealt for 2 turns, and every crit heals him for 10% of max HP — self-sustain without a healer.
- The Insatiable passive shaves 5% off the target's ATK or DEF and ACC or RES on each attack (up to 30%), slowly crippling enemies.
Weaknesses
- Useless against bosses: Clan Boss 1/5, Hydra and Chimera 2/5. He brings no poisons, HP burns or boss-oriented damage.
- Base Speed is only 99 — without speed gear he simply gets outrun.
- The whole kit hinges on crits: below 100% C.RATE the A1 stops hitting everyone and the A2 stops healing.
- ACC is 20 and he places no debuffs that need it — Accuracy is a wasted stat on him.
Where to use
Primarily Arena (5/5), both 1v1 and 3v3 — he buffs the team's crits and finishes with AoE. Next is Faction Wars (4.5/5), where he tanks, buffs and deals damage at once. In Dungeons (3/5) and Doom Tower (2.5/5) he is a situational support-damage pick. Skip Hydra, Chimera and especially Clan Boss.
Stats and gear
Priority: HP (damage and survivability) → Speed → Critical Rate to 100% → Critical Damage. Rough targets: 70–90k HP, 200+ Speed, 100% C.RATE, 150%+ C.DMG. Ignore Accuracy.
- Arena sets: Immunity or Untouchable to survive the opening hit and get the buff off.
- Retaliation — a counterattack crit triggers the A1 AoE.
- Relentless — extra turns mean faster Apex Predator cycles.
- Perception and Reflex — extra Speed and protection from control.
Masteries and blessings
Offense tree: In For The Kill, Pierce Defenses, Target Smash, Boss Slayer (the last one only if you actually take him into dungeons). Put the rest into Defense and Support for Arena survivability.
- Blessings: Brimstone for extra damage, Ward of the fallen for survival, Temporal chains for Arena control.
- Relics: Molten Deathbell, Irethi Coronet, Gaze of Damnation.
Tombs
Book Apex Predator first — it has two cooldown reductions and the team's tempo depends on it. Then Stifling Mire (−1 cooldown plus damage), and the A1 last, since its books only add damage percentages.
Verdict
A top-tier Arena support-hybrid: buff the team's crits, take the extra turn, then flood the field with AoE. Near-mandatory in Faction Wars, a pass against bosses.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Butcher's Axe
Agonizing Mire
Apex Predator
Insatiable [P]
PVE Masteries = Timit the Fool: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars
General PVE

Stun set

PVP Masteries = Timit the Fool: masteries for Arena (1v1, 3v3)
Crowd Control

Gifts



Where to get
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Question — answer
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