
Meatcarver Tolog — guide
Guide: Meatcarver Tolog
In short
Meatcarver Tolog is a Rare Skinwalkers champion with the Force affinity and an HP role. He is a pure support: a team-wide 30% [Increase DEF] with [Continuous Heal], a revive at 30% HP and 30% Turn Meter, plus self-healing on his basic. He earns his keep in Faction Wars (2.5) and is a bland backup everywhere else. Build him only for FW and as an early-game budget rezzer.
Strengths
- He brings a revive (Reviving Stew): brings an ally back with 30% HP and 30% Turn Meter — rare quality on a Rare champion.
- Butcher's Block gives the whole team 30% [Increase DEF] for 2 turns plus a 15% [Continuous Heal] for 1 turn — a solid defensive swing.
- The Feed the Herd passive catches expiring, removed or stolen 15% [Continuous Heal] on Skinwalkers allies and puts a 7.5% [Continuous Heal] on them for 1 turn — direct faction synergy.
- His basic hits twice and heals him for 2% of MAX HP per hit, so stray AoE doesn't delete him.
Weaknesses
- Thin base stats: 20,640 HP, 980 DEF and 95 SPD at 6★ — soft for an HP champion and slow to act.
- All active skills sit on 6-turn cooldowns, so there are long dead turns; he needs team speed.
- No debuffs, no control, no damage — Accuracy is pointless on him, but so is pressure.
- The passive is narrow: Skinwalkers only, 15% [Continuous Heal] only, and it won't trigger from duplicate copies.
Where to use
Faction Wars (2.5) is his home: the revive, team DEF buff and passive synergy plug a hole in a Skinwalkers squad. In Clan Boss and Chimera (2.0 each) and Arena (2.0) he is only a budget support for early accounts. Skip him in Hydra (1.5) and especially in dungeons, Hard mode and Doom Tower (1.0 each) — he adds neither damage nor control there.
Stats and gear
Priority: HP% and SPD first, then DEF%. Skip Accuracy and crit stats — he has no debuffs and no damage. Rough targets: 60–80k+ HP, 180–220 SPD, 2000+ DEF, Resistance where you can spare it (40 base). Sets from the list: Speed, Regeneration, Immortal, Divine Speed, Guardian, Bolster — Speed plus Regeneration/Immortal gives him both cycling and staying power.
Masteries and blessings
Main tree is Support: take Invigorated and Revival Blessing to lift his healing and revive. Fill the second tree with Defense for survivability. Blessings: Faultless defense as the default support pick, or Phantom touch if you want his basic to do something. Relic: Demonic Effigy.
Tombs
Book Reviving Stew first — cutting the revive cooldown matters most, that's his job in FW. Then Butcher's Block: a more frequent team DEF buff plus [Continuous Heal] directly raises team survival. Leave the basic and passive alone.
Verdict
A narrow faction support: revive, team DEF and Skinwalkers synergy. Worth building for Faction Wars, not worth dragging into the rest of the game.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Meatcarver Tolog is a Rare champion in RAID: Shadow Legends from the Skinwalkers faction. Role: HP, affinity: Force.
Skills
| Skill | Description | Book upgrades |
Jagged Cut | Attacks 1 enemy 2 times. Each hit heals this Champion by 2% of their MAX HP. | Level 1: Damage +5% Level 2: Damage +5% Level 3: Damage +5% Level 4: Damage +5% |
Butcher's Block Cooldown: 6 turns | Places a 30% Increase DEF buff on all allies for 2 turns and a 15% Continuous Heal buff on all allies for 1 turn. | Level 1: Cooldown -1 Level 2: Cooldown -1 |
Reviving Stew Cooldown: 6 turns | Revives an ally with 30% HP and 30% Turn Meter. Places a 15% Continuous Heal buff on the revived ally for 1 turn. | Level 1: Cooldown -1 Level 2: Cooldown -1 |
Feed the Herd [P] | Whenever a 15% Continuous Heal buff placed by an ally from the Skinwalkers Faction expires, is removed, or is stolen, places a 7.5% Continuous Heal buff on that ally for 1 turn. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead. |
Where to get
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Question — answer
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