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Mechnik
Common Banner Lords Magic Attack

Mechnik — guide

Telerian League
VerdictFodder
1/5
Speed100HP8100Defense705Attack958
Clan Boss1
Hydra0.5
Chimera0.5
Arena0.5
Dungeons0.5
Hard dungeons0.5
Doom Tower0.5
Faction Wars1
Preliminary rating based on the champion’s skills. Will be refined with testing.
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Mechnik

In short

Mechnik is a Common Banner Lords Attack champion with Magic affinity. His whole kit is one A1, Cut: two hits with a 30% chance to place Decrease DEF 30% for 2 turns. The site verdict is blunt: he is food. Do not build him for real content; at most he fills a slot in early campaign and Faction Wars.

Strengths

  • Two hits on his A1: that is his only real value — it strips the Fire Knight shield faster and triggers per-hit effects more often.
  • Decrease DEF 30% is a universal debuff that raises the whole team's damage, not just his own.
  • Magic affinity cuts through Force, which shows in the first campaign chapters.
  • Dupes come easily, so skill-ups arrive without spending books.

Weaknesses

  • Weak base stats across the board: 958 ATK, 705 DEF, 8100 HP and 100 SPD — he neither survives nor deals damage.
  • There is nothing beyond the A1: no passive, no AoE, no control, no buffs.
  • The debuff is only 30% and he has no base ACC, so against anything with resistance Decrease DEF simply will not land.
  • Ratings of 0.5 in CB, Hydra, Chimera, Arena, dungeons, Hard and Doom Tower — he has no business there.

Where to use

The only sensible spot is Faction Wars for Banner Lords (1.0): a filler slot in the early stages, before you have real champions for the faction. In campaign he helps in the very first chapters. Everything else is 0.5: CB, Hydra, Chimera, Arena, dungeons, Hard, Doom Tower — leave him out.

Stats and gear

There is no recommended build; the set list is empty, and rightly so. If you truly have to fill a FW slot: SPD boots, ACC around 150–200 so Decrease DEF occasionally lands in early content, the rest into ATK% and HP%. Sets: Speed, Perception, Accuracy — the cheap ones. Do not move good gear onto him.

Masteries and blessings

No recommended list. If you run him in early campaign, take the Offense tree with basic damage masteries and go no deeper. Skip blessings entirely: he will not live long enough for them to pay off.

Tomes

Cut has five levels, but books are a scarce resource and must not go into a Common fodder champion. Skill-ups come from dupes anyway. Save books for the epics and legendaries you actually play.

Verdict

Food. One A1 with a 30% debuff chance is no reason to build a champion; feed him to someone who matters.

Skills

Incision

The champion attacks an enemy 2 times. Has a 30% chance of placing a 30% Decrease DEF debuff for 2 turns.
    Level two – damage +5%.
    Level three – damage +5%.
    Level four – buff/debuff chance +10%.
    Level five – buff/debuff chance +10%.

Where to get

Mystery Shardchance for these champions
Ancient Shardmain source
Events and fusionsstay tuned

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