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Tormin the Cold
Legendary Dwarves Void Defense

Tormin the Cold — guide

Nyresan Union
VerdictLevel up
3.5/5
Speed94HP20145Defense1421Attack815
Clan Boss2
Hydra2
Chimera2
Arena4
Dungeons3
Hard dungeons2
Doom Tower3
Faction Wars5
Top LegendaryTry with Drexthar
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Tormin the Cold

In short

Tormin the Cold is a Legendary Void Defense champion from the Dwarves with all his damage scaling off DEF, built around mass Freeze plus Block Buffs and Heal Reduction. He shines in the Arena, where his passive punishes every enemy buff, heal and Turn Meter fill. Build priority: DEF, ACC, SPD — he is worth the investment.

Strengths

  • Three AoE skills off DEF: control and damage in the same slot.
  • Winter Wind passive: 15% Freeze (20% per effect when several land at once) whenever an enemy gains a buff, is healed or fills their Turn Meter — a real anti-support tool.
  • Iceberg Split strips all buffs, Block Damage included, steals them from Frozen targets, and ignores DEF when the target has both Freeze and HP Burn.
  • Snowstorm puts Block Buffs and 100% Heal Reduction for 2 turns on Frozen enemies, 60% Provoke on the rest, and shaves cooldowns off your team.
  • 33% Ally DEF aura in all battles and a self-revive at 100% HP. A clean 5/5 in Faction Wars.

Weaknesses

  • 94 base SPD: slow, he needs the team to buy him a turn.
  • Only 20 base ACC, so every debuff still has to be forced through gear.
  • The passive ignores artifact effects, Turn Meter from masteries, healing and start-of-round effects — some setups simply won't trigger it.
  • Thin against bosses: 2.0 in Clan Boss, Hydra, Chimera and Hard mode, since single-target damage is low.

Where to use

Arena first — Classic, Tag Team and Live (4.0), where his strip and passive do the most work. Then Faction Wars (5/5) and Doom Tower or dungeons (3.0) as a control tank. Skip him for Clan Boss, Hydra, Chimera and Hard mode: 2.0 ratings, not his fight.

Stats and gear

Priority: DEF% → ACC → SPD, with HP as a bonus. Rough targets: 3800–4500 DEF, 50–60k HP, 190–220+ SPD, 250–350 ACC. Crit Rate and Crit Damage are nice extras, not the goal. Sets: Defense, Accuracy, Speed, Stun, Savage, Perception, Swift Parry. Relics: Molten Deathbell, Wand of Submission, Stormcaller, Immortal Visage.

Masteries and blessings

The recommended list leans into damage: In For The Kill, Invigorated, Gathering Momentum, Rolling Force, Constant Onslaught, Bloodthirsty Prowess, Boss Slayer. If you run him purely as control, top up ACC and survivability from the standard trees. Blessings: Brimstone, Ward of the Fallen, Temporal Chains.

Tomes

Book the passive first: cooldown from 8 to 6 turns plus +10% Freeze chance — that is both his revive and his main control engine. Then Iceberg Split for the -1 cooldown, so you strip buffs and punch through defense more often.

Verdict

A top-tier legendary for the Arena — try him next to Drexthar, since HP Burn fires Glacial Icing and unlocks the defense-ignore. Build him, but not as an all-purpose pick.

Build

Artifact sets
DefenseAccuracySpeedStunSavagePerceptionSwift Parry Set
Key masteries
In For The KillInvigoratedGathering MomentumRolling ForceConstant OnslaughtBloodthirsty ProwessBoss Slayer
Blessings
BrimstoneWard of the fallenTemporal chains
Relics
Molten DeathbellWand of SubmissionStormcallerImmortal Visage
Best in
Classic ArenaTag Team ArenaLive Arena

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Skills

Deadly Frost

Attacks all enemies. Has a 15% chance of placing a Freeze debuff for 1 turn. The skill activates instantly when an enemy under Freeze and HP Burn takes damage from HP Burn.

Damage based on [DEF] = 2 × [DEF] AoE

Lvl 2 – Debuff chance +5%
Lvl 3 – Debuff chance +5%

Iceberg Split

Removes all buffs from the target, including Block Damage, then attacks them 2 times. If the target is under a Freeze debuff, instead steals all buffs from the target. If the target is under both a Freeze and an HP Burn debuff, ignores the target's DEF. CD: 4 turns

Damage based on [DEF] = 3 × [DEF] (2 times)

Lvl 2 – Damage +10%
Lvl 3 – Damage +10%
Lvl 4 – Cooldown -1

Snowstorm

Attacks all enemies. Applies Block Buffs and Healing Reduction 100% for 2 turns on enemies under Freeze. Has a 60% chance to apply Provoke for 1 turn on enemies not under Freeze. Reduces the cooldown of one random skill of each ally by 1 turn for each enemy under Freeze and HP Burn debuffs hit. Cooldown: 4 turns

Damage based on [DEF] = 3.8 × [DEF] AoE

Lvl 2 – Debuff Chance +10%
Lvl 3 – Debuff Chance +10%

Winter Wind (Passive)

Has a 15% chance of placing a Freeze debuff on an enemy whenever they receive a buff, heal, or Turn Meter fill. If the enemy receives multiple such effects at once, the 20% chance applies to each of them separately. Does not work when activating effects from artifacts, Turn Meter fills from masteries, heals, or with other buffs and effects that trigger at the start of a round. 
Revives with 100% HP and places a Freeze debuff on itself for 1 turn.
Cooldown: 8 turns
Lvl 2 – Cooldown -1
Lvl 3 – Cooldown -1
Lvl 4 – Debuff chance +5%
Lvl 5 – Debuff chance +5%
Increases Ally DEF in all battles by 33%.

Tormin Raid Shadow Legends is a hero from the Nyresan Union faction of the Dwarves. His main role in the team is Defense. His specialization is freezing the enemy. Along with it, he applies Block Buffs and Healing Reduction debuffs to enemies, and also provokes them. Artifacts with HP and Defense are recommended for him.

Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Void Shardonly Void affinity champions
Events and fusionsstay tuned

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