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Torturehelm
Epic Orcs Force HP

Torturehelm — guide

Gaellen Pact
VerdictLevel up
3/5
Speed96HP19980Defense1090Attack881
Clan Boss2
Hydra2
Chimera2
Arena2.5
Dungeons2
Hard dungeons1
Doom Tower1.5
Faction Wars2
Unkillable team
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Torturehelm

In short

Torturehelm is an Epic Orc with the HP role: his damage scales off MAX HP, he steals buffs, and he gets back up once per fight at 50% HP. He shines in Arena offense and in the author's «Ankyl pack» setup, not in endgame content. Build priority is Speed and Accuracy, with HP as his damage base.

Strengths

  • His passive revives him at 50% HP — an extra life without spending a team slot on a reviver.
  • A1 has a 30% chance (50% when booked) to steal a random buff, stripping shields and key buffs off a target.
  • A2 hits off MAX HP and grows stronger for every dead ally.
  • In Dungeons the passive gives the whole team +33% HP — a real survivability bump.

Weaknesses

  • 96 base Speed — slow; without Speed or Perception sets he acts last.
  • A1 scales off ATK and DEF while he builds HP, so its damage is thin.
  • No control and no debuffs; his only team support is the Dungeon HP bonus.
  • Ratings are low where it counts: Clan Boss, Hydra, Chimera and Dungeons 2.0, Hard 1.0, Doom Tower 1.5.

Where to use

Per the site build, Magic Keep and Dragon's Lair are his spots — buff stealing and the +33% HP aura do the most work there. Next is Arena offense (2.5): strip a buff from a key target, then come back after dying. Faction Wars (2.0) is filler duty. He is not a priority for Clan Boss, Hydra, Chimera or Hard content (1.0).

Stats and gear

Priority: Speed → Accuracy → HP% → Crit Rate/Crit Damage. Rough targets: 170–200+ Speed (higher for Arena), 200–250 Accuracy so steals land, as much HP as possible, crit on the leftovers. Sets from the build: Accuracy, Speed, Crit Damage, Savage, Cruel, Perception.

Masteries and blessings

Offense tree for Pierce Defenses, plus defensive/support picks for Survival Speed and Unflinching — he has to live long enough to use his self-revive. Blessings: Crushing Rend or Cruelty. Relics: Malefic Talon, Golden Elixir.

Tomes

Book A2 first, all the way to the −1 cooldown: it is his main damage and how often he gets to use it. If you run him in Arena as a buff stealer, finish A1 for the extra +20% steal chance.

Verdict

The author's verdict is build him: a niche but surprisingly hard-to-kill bruiser for Arena offense and a couple of dungeons, not for top-end content.

Build

Artifact sets
AccuracySpeedCrit DamageSavageCruelPerception
Key masteries
Pierce DefensesSurvival SpeedUnflinching
Blessings
Crushing rendCruelty
Relics
Malefic TalonGolden Elixir
Best in
Magic KeepDragon's Lair

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Skills

Theft

Attacks an enemy. Has a 30% chance to steal 1 random buff from the target.

Damage based on [ATK][DEF]

Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Buff/Debuff chance +10%
Lvl 5 – Buff/Debuff chance +10%

Bloodthirst

Attacks an enemy. The higher the Champion's MAX HP and the more dead allies, the more damage is dealt.

Damage based on [HP]

Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Damage +5%
Lvl 5 – Cooldown -1

Indestructibility (Passive)

Revives with 50% HP.

Increases Ally HP in Dungeons by 33%.

Torturer is a hero from the Gaellen Pact faction of the Orcs. His main role in the team is HP. With his attacking skills, he steals buffs from enemies and deals damage based on his HP. He can also revive on the battlefield. He performs best in Arena on offense. Sets like Retaliation, Lifesteal, Defense, and Speed suit him well.

Where to get

Ancient Shardsmall chance
Sacred Shardhigh chance for an Epic
Events and fusionsstay tuned

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