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Trugorr
Rare Barbarians Magic Attack

Trugorr — guide

Telerian League
VerdictFodder
2/5
Speed93HP13545Defense914Attack1211
Clan Boss1
Hydra1
Chimera1.5
Arena2
Dungeons1
Hard dungeons1
Doom Tower1.5
Faction Wars2.5
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Trugorr

In short

Trugorr is a rare Attack champion from the Barbarians faction, and the author's verdict is "Food". His ratings are low across all content, with only Faction Wars being somewhat usable (2.5/5). Do not invest in him.

Strengths

  • Can place Stun on a single target (A2).
  • Can increase skill cooldowns of all enemies by 2 turns (A3) – a rare and useful effect.
  • Self-buffs with 25% Increase ATK on critical hits (A1).
  • Has an AoE attack.

Weaknesses

  • Very low base stats: Speed 93, Attack 1211.
  • Low debuff chances (30–40% when booked), requiring high Accuracy.
  • Long cooldowns: A2 – 4 turns (3 booked), A3 – 5 turns (4 booked).
  • Author's verdict: "Food" – not worth books or gear.

Where to use

Best in Faction Wars (2.5/5) for early control. Arena (2.0) might see niche use. In Clan Boss, Hydra, Chimera, Dungeons, Hard Mode, and Doom Tower, ratings are 1.0–1.5 – practically useless.

Stats and gear

If you still build him, stat priority: Speed (170+), Accuracy (150+), Crit Rate (100%), then Crit Damage and Attack%. Sets: for control – Accuracy, Perception; for damage – Attack, Cruel. Relic: Molten Deathbell.

Masteries and blessings

For PvE: Offense and Support trees, key mastery In For The Kill. For PvP: Offense and Defense trees, taking Block Revive. Blessings not specified; if any, choose ones for Accuracy or damage.

Tomes

Do not use tomes. If you must, prioritize A3 for cooldown reduction and chance increase, then A2.

Verdict

Trugorr is a weak champion, only good as food. Do not waste resources on him.

Build

Key masteries
In For The Kill
Relics
Molten Deathbell

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills


Eerie Ritual

Attacks the enemy. On a critical hit, places a 25% Increase ATK buff on self for 2 turns.
Damage based on [ATK] = 3.4 × [ATK]
25% Increase ATK
Lvl 2 Damage +5%
Lvl 3 Damage +5%
Lvl 4 Damage +5%
Lvl 5 Damage +5%


Mad Slaughter

Attacks an enemy 2 times. Each hit has a 20% (30%) chance to place a Stun for 1 turn.
Damage based on [ATK] = 2.8 × [ATK] (2 times)
Stun
Cooldown Turns: 4
Lvl 2 Damage +5%
Lvl 3 Debuff chance: +5%
Lvl 4 Damage +5%
Lvl 5 Debuff chance: +5%
Lvl 6 Cooldown -1
​

Total Devastation

Attacks all enemies. Has a 30% (40%) chance to increase the cooldown of all skills of each target by 2 turns.
Damage based on [ATK] = 3.5 × [ATK] AoE
Cooldown: 5 turns
Lvl. 2 Damage +10%
Lvl. 3 Damage +10%
Lvl. 4 Debuff chance +5%
Lvl. 5 Debuff chance +5%
Lvl. 6 Cooldown -1

PVE Masteries = Truath: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars

General PVE


PVP Masteries = Trugor: Arena masteries (1v1, 3v3)

Block


Where to get

Mystery Shardchance for these champions
Ancient Shardmain source
Events and fusionsstay tuned

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Question — answer

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