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Truath
Legendary Dark Elves Magic HP

Truath — guide

The Corrupted
VerdictLevel up
4/5
Speed101HP22635Defense1145Attack925
Clan Boss4.5
Hydra4.5
Chimera2.5
Arena3.5
Dungeons4
Hard dungeons2
Doom Tower3.5
Faction Wars4.5
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Truath

In short

Truath is a Legendary Dark Elves healer with the HP role and Magic affinity. He shines in Clan Boss, Hydra and Faction Wars thanks to HP equalisation plus a 50% Ally Shield on the key target. Build him for HP and Speed — nothing else matters on him.

Strengths

  • Life Infusion heals one ally for 28% of his MAX HP, then equalises the whole team's HP to the healthiest member and drops a 50% Ally Shield on the original target for 2 turns.
  • The passive Mutation of Pain cuts Life Infusion's cooldown by 1 turn every time he loses 10% HP — in long fights his main heal is almost never stuck on cooldown.
  • Piercing Gaze hits all enemies, gives the rest of the team Veil for 2 turns and puts Counterattack plus a 25% buff on himself.
  • Huge HP base (22 635 at 6★) and 50 Resistance — tanky without extra investment.
  • His damage also scales off HP (0.2 and 0.27 multipliers), so one stat feeds both healing and damage.

Weaknesses

  • Not a single debuff on enemies — only damage and buffs, so no control from him.
  • Base Speed is 101 — slow, and his healing feels sluggish until you fix it with gear.
  • Life Infusion only truly heals one target; everyone else just gets equalised, which is weak if that target is low on HP.
  • He brings little to Chimera (2.5) and Hard mode content (2.0).

Where to use

Hydra, Clan Boss and Faction Wars first — all rated 4.5. Dungeons and Doom Tower are solid but not elite (4.0 and 3.5), and Arena is situational (3.5) where his shield and equalisation pair well with a tank. Skip him in Chimera (2.5) and Hard dungeons (2.0).

Stats and gear

Priority: HP → Speed → Defense → Resistance. Accuracy and crit stats are wasted on him — he lands no debuffs and his damage is HP-based. Rough targets: 80–100k+ HP, 200–250 Speed, 2000+ Defense, 200+ Resistance for high-end content.

Sets: Life as the base, with Regeneration or Immortal as the second set for self-sustain; if the team needs cover, go Guardian or Protection. Relics: Journal of Necrotos, Hallowed Hilt, Perched Shadow.

Masteries and blessings

PVE route: Support plus Defense trees. Key picks are Blessed Heal, Invigorated, Heal 'N' Go and Bolstered Defense. A separate PVP setup exists for Arena (1v1 and 3v3) built around survivability and shields.

Tombs

Book Life Infusion first — every level adds +10% healing and it is his main skill. Then take Piercing Gaze to level 5, where the cooldown drops from 5 to 4. Healing Staff books come last.

Verdict

A very reliable heal battery for Clan Boss, Hydra and Faction Wars: HP equalisation and the 50% Ally Shield keep the team standing. In Hard mode and Chimera, look elsewhere.

Build

Artifact sets
LifeRegenerationImmortalGuardianProtection
Key masteries
Blessed HealInvigoratedHeal 'N' GoBolstered Defense
Relics
Journal of NecrotosHallowed HiltPerched Shadow

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Healing Staff

Attacks an enemy. Heals this Champion by 5% (6%) of their MAX HP. If this Champion's HP is equal to or less than 50%, heals by 10% (12%) of their MAX HP.
Damage based on [HP] = 0.2 × [HP]
Heals self
Level 2 - Damage +10%
Level 3 - Heal +10%
Level 4 - Damage +10%
Level 5 - Heal +10%

Piercing Gaze

Attacks all enemies. Places a Veil buff on all allies except this Champion for 2 turns. Places a Counterattack and a 25% Strengthen buff on this Champion for 2 turns.
Damage based on [HP] = 0.27 × [HP] AoE
Veil
Counterattack
25% Strengthen
Cooldown: 5 turns
Lvl. 2 - Damage +10%
Lvl. 3 - Damage +10%
Lvl. 4 - Damage +10%
Lvl. 5 - Cooldown -1

Life Infusion

Heals an ally by 20% (28%) of their MAX HP, then equalizes the HP of all allies. Equalizes the HP of all allies to the level of the ally with the highest HP on the team.
After that, places a 50% Ally Protection buff on the initial target for 2 turns.
50% Ally Protection
Heals the team
Cooldown: 4
Level 2 - Healing +10%
Level 3 - Healing +10%
Level 4 - Healing +10%
Level 5 - Healing +10%

Pain Mutation (Passive)

Decreases the cooldown of the Life Infusion skill by 1 turn each time this Champion loses 10% HP.

PVE Masteries = Truath: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars

Standard PVE


PVP Masteries = Truath: Arena masteries (1v1, 3v3)

Mad Healer


Gifts

Hydra Clan Boss
Wondrous Healing


Arena
Ward of the Fallen

Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned

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