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Ultan of the Shell
Legendary Dark Elves Spirit Attack

Ultan of the Shell — guide

The Corrupted
VerdictVault (fusion fodder)
3.5/5
Speed101HP15525Defense991Attack1553
Clan Boss3
Hydra2.5
Chimera3.5
Arena3
Dungeons3
Hard dungeons2
Doom Tower2.5
Faction Wars3.5
Pair with OellaMid Legendary
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Ultan of the Shell

In short

Ultan Of The Shell is a Legendary Spirit Attack champion from the Dark Elves, with a 30% Ally ATK aura that works in every battle, a double-hitting A1 and an AoE Sleep. He is at his best in Faction Wars and Chimera, but a big part of his kit only switches on next to Oella. Build him for damage: ATK, crit and enough ACC to land his debuffs.

Strengths

  • Aura: +30% Ally ATK in all battles — free value for any team, no booking needed.
  • Clean Slate removes every debuff from himself, heals 20% of max HP per debuff removed, turns the leftover heal into a Shield, then hits one enemy ignoring Shields with +20% damage per debuff removed — a great way out of control.
  • Ire hits twice, with a 30% chance to place 60% Decrease DEF for 2 turns; against a target under Increase DEF it strips the buff at 80% and cannot be resisted.
  • Slumber Spores is an AoE Sleep on a 100% chance and refunds 15% turn meter each time that Sleep expires.
  • Metabolism turns Regeneration healing into cooldown reduction on his own skills.

Weaknesses

  • Without Oella he loses the 50% RES-ignore on A1/A3 and half the passive chance.
  • Low base ATK (1,553) — the multipliers need real gear to hurt.
  • Sleep is fragile control: any damage wakes the target, so it's a setup tool, not a lock.
  • Base 101 SPD and 991 DEF — he can be killed before he takes a turn.
  • Average legendary: outclassed by top damage dealers in most content.

Where to use

Best areas: Faction Wars (3.5) and Chimera (3.5). Then Clan Boss, Arena and Dungeons (3.0 each), where he works as a damage dealer with a useful A1 debuff. Weakest: Doom Tower (2.5), Hydra (2.5) and Hard mode (2.0) — Sleep does nothing to bosses and without Oella half his kit is trimmed.

Stats and gear

Priority: ATK% → C.RATE (aim for 100%) → C.DMG (200%+) → SPD (170–200 to move before the trash) → ACC (200–250 so Decrease DEF and Sleep actually land). HP and DEF only from leftovers; his 15,525 base HP is enough to survive behind the Shield. Sets: Savage as the main pick for penetration, Perception for speed plus accuracy, Fatal as the budget start. Relics: Malefic Talon, Irethi Coronet, The Cat's Gaze.

Masteries and blessings

Go down the PvE damage route for Dungeons, Clan Boss, Doom Tower and Faction Wars, and keep a separate Arena setup for PvP. Key picks: Pierce Defenses and Boss Slayer for thick targets and bosses. Blessing: Soul reap for extra damage on the target.

Tomes

Book A1 first: two levels push the Decrease DEF chance from 30% to 50%, and that is his main debuff. Then A3 (cooldown −1 at level 4) and A2 (cooldown −1 at level 5). If you don't have Oella, hold the books.

Verdict

Vault (fusion): only pull him out for an Oella pair, Faction Wars or the aura. As a standalone damage dealer he is solidly average.

Build

Artifact sets
SavagePerceptionFatal
Key masteries
Pierce DefensesBoss Slayer
Blessings
Soul reap
Relics
Malefic TalonIrethi CoronetThe Cat's Gaze

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Vexation

Attacks an enemy 2 times. Each hit has a 30% chance of placing a 60% Decrease DEF debuff for 2 turns. Each hit also ignores 50% of the target's RES if Oella is on the team.
If the target is under an Increase DEF buff, each hit has an 80% chance of removing it. This effect cannot be resisted.

Damage based on Attack
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +10%
Damage Rating
Multiplier: 1,6*ATK
Overall Rating*: Strong

Clean Slate - 4-turn cooldown

Removes all debuffs from this Champion. Heals by 20% of this Champion's MAX HP for each debuff removed. Then places a Shield buff on this Champion for 2 turns. The Shield's value is equal to the remaining heal from this skill.
Finally, attacks 1 enemy. Ignores Shield. Damage increases by 20% for each debuff removed by this skill.

Damage based on ATK
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Rating
Multiplier: 5*ATK
Overall Rating*: Godlike

Sleep Spores - Cooldown 5 turns

Attacks all enemies. Has a 100% chance of placing a Sleep debuff for 1 turn. Ignores 50% of the target's RES if there is an Oella on the team.
Fills this Champion's Turn Meter by 15% each time a Sleep debuff placed by this skill expires.

Damage based on Attack
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage assessment
Multiplier: 3.6*ATK
Overall rating*: Strong

Metabolism [P]

Has a 15% chance to reduce the cooldown of one of their own skills by 1 turn each time they are healed by Continuous Heal. The chance increases to 30% if Oella is on the team.

Aura

Increases ally ATK in all battles by 30%.

PVE Masteries = Ultan the Scaled: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars

General PVE


PVP Masteries = Ultan the Scaled: masteries for Arena (1v1, 3v3)

Damage


Debuffer


Gifts

Late Game

Reap Soul



Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned

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