
Ultimate Deathknight — guide
Guide: Ultimate Deathknight
In short
Ultimate Deathknight is a legendary Defense champion from Undead Hordes who excels in Arena and against Spider. His passive "Too Cool to Die" blocks single-target hits on allies, and his 30% DEF aura boosts team survivability. A must-build for PvP and certain bosses.
Strengths
- Unique passive: blocks single-target hits on allies, taking the damage instead (100% chance, 50% vs bosses).
- Powerful 30% DEF aura for all allies.
- Control: Provoke on A1 (up to 55% vs Legendaries) and Fear on A2 against Legendary enemies.
- Places Shield and Continuous Heal on all allies, shield scales with DEF.
- Heals when enemies heal, and gains stats per dead ally.
Weaknesses
- Passive doesn't work against AoE attacks, limiting him in some boss fights.
- Low base Speed (97), needs speed tuning.
- Mediocre ratings in Dungeons (3.0) and Doom Tower (3.0), not a universal tank.
- Needs books to reduce cooldowns.
Where to use
Arena (5.0) – top defender, Hydra (4.5) – great for hit blocking and control, Clan Boss (4.0) – can tank, Faction Wars (4.0). In Dungeons (3.0) and Doom Tower (3.0) he's not optimal, but can be used on Spider (author highlights). Also noted for Ice Golem, Dragon, Magma Dragon, and Scarab King.
Stats and gear
Priority: DEF (for shield and damage), SPD (200+), ACC (250+ for debuffs), HP (survivability). No need for Crit. Sets: Reflex, Regeneration, Relentless, Immortal, Perception, Protection, Stoneskin. Mix and match.
Masteries and blessings
Masteries: Defense tree – Invigorated, Gathering Momentum, Damage Mitigation, Steadfast Preparation; Support tree – Uncontrollable, Buff Depletion, Bolstered Defense. Blessings: Brimstone (damage), Polymorph (Arena), Temporal Chains (control). Relic: Blades of Akumori.
Tomes
Prioritize A3 "Make Yourselves Comfortable" – reducing cooldown to 3 turns is crucial for frequent shields and heals. Then A2 for higher debuff chance and cooldown reduction. A1 can wait.
Verdict
Ultimate Deathknight is one of the best defensive champions for Arena and Hydra, a must-build. His passive disrupts many PvP strategies, and his aura makes the team incredibly durable.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Heckler of Legends
Attacks 1 enemy. Has a 30% chance of placing a [Provoke] debuff for 1 turn. The chance increases to 55% against Legendary Champions.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Damage Rating
Multiplier: 3.5*DEF
Overall Rating*: Strong
Rats Flee To Me. - 4 Turn Cooldown
Attacks all enemies. Has an 80% chance to apply a 50% [Decrease ATK] debuff for 2 turns. Also has an 80% chance to apply a [Fear] debuff for 1 turn on each Legendary Champion.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Cooldown -1
Damage Rating
Multiplier: 4*DEF
Overall Rating*: Strong
Make yourselves comfortable - Cooldown 5 turns.
Places a [Shield] buff and a 15% [Continuous Heal] buff on all allies for 2 turns. The value of the [Shield] buff is proportional to this Champion's DEF.
Level 2: Cooldown -1
Level 3: Cooldown -1
Damage Assessment
Multiplier: Shield: 2.5*DEF
Overall Assessment*: -
Too Cool to Die [P]
Whenever an ally is attacked, has a 100% chance to fully block 1 hit, reducing the damage to zero. This Champion will receive that damage instead. The chance decreases to 50% if the attacker is a Boss. Doesn't work if the attack on the ally was an AoE attack.
Whenever an enemy is healed, heals this Champion by 20% of that heal.
I Don't Need Them [P]
Increases this Champion's HP, DEF, and SPD by 10% for each dead ally.
Aura
Increases Ally DEF in all battles by 30%
PVE Masteries = Great Risen: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars
General PVE

Nuclear Weapon

Solo Dragon and Ice Golem

PVP Masteries = Great Resurrected: masteries for Arena (1v1, 3v3)
Tank Support

Where to get
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Question — answer
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