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Urticata
Epic Demonspawn Spirit Attack

Urticata — guide

The Corrupted
VerdictVault (fusion fodder)
3/5
Speed97HP12555Defense1057Attack1409
Clan Boss4
Hydra2
Chimera2.5
Arena1.5
Dungeons3
Hard dungeons2
Doom Tower2
Faction Wars2.5
CB
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Urticata

In short

Urticata is an Epic Spirit Attack champion of the Demons who is built entirely around Poison and Hex. She shines in the Clan Boss: she extends existing Poisons, applies Poison Sensitivity and Hex, and her passive drops extra Poison whenever anyone crits a Hexed enemy. Build her for Speed and Accuracy, and only if you actually run a Poison-based Clan Boss team.

Strengths

  • The A1 hits twice and has a 30% chance per hit to extend two Poison debuffs by 1 turn — a direct buff to any Poison setup in the Clan Boss fight.
  • The A2 hits three times with a chance to place 25% Poison Sensitivity for 2 turns, making your team's Poisons hit much harder.
  • The A3 hits random targets four times with a 50% chance of Hex per hit, and the second book level cuts its cooldown by 1 turn.
  • Passive: any critical hit on a Hexed enemy has a 10% chance to place a 5% Poison for 1 turn — free extra damage from the whole team.
  • Aura: +15% Ally Speed in all battles, a nice bonus for Faction Wars and general clearing.

Weaknesses

  • Single-target damage on a weak Attack base — she is not a real damage dealer.
  • 97 base Speed plus thin HP/DEF: she dies fast without solid gear.
  • Nearly useless in the Arena — no control, and Poison/Hex get cleansed or never pay off.
  • She brings no Poison of her own besides the 5% from the passive, so half her kit needs a Poison team around her.

Where to use

Her home is the Clan Boss (4/5): there she extends Poisons, applies Poison Sensitivity and keeps Hex up for the passive. In dungeons (3/5) she is mainly a Fire Knight's Castle pick — four hits into the shield plus Hex on the boss. Chimera and Faction Wars (2.5/5 each) are okay, largely thanks to the Speed aura. Hydra, Hard mode and Doom Tower (2/5) are below average, and the Arena (1.5/5) is a miss.

Stats and gear

Priority: Speed (170–200+ for Clan Boss, more is better), Accuracy (200+ for Clan Boss, 250+ for harder content), then survivability (HP%/DEF% gloves and chest) and only after that ATK%/crit. Crit Rate is secondary — the passive also triggers off your allies' crits. Recommended sets: Accuracy, Speed, Divine Speed, Perception. Relics: Irethi Coronet and Arachnelixir.

Masteries and blessings

Offense tree: Pierce Defenses, Pouncing Strike and Boss Slayer — all aimed at boss damage. Fill the rest with survivability and Accuracy. Blessings: Phantom Touch as the all-round extra damage/sustain pick, Cruelty if you want to push boss damage further.

Tombs

Book Chains of Vileness to the −1 cooldown first: more Hex uptime means more passive procs. Then put books into Venomous Snare for the chances, so Poison Sensitivity lands reliably. Leave the A1 for last — it only adds damage.

Verdict

A narrow but functional specialist for a Poison Clan Boss team; outside that niche she goes to the vault (fusion). If you don't run Poisons, don't spend books or gear on her.

Build

Artifact sets
AccuracySpeedDivine SpeedPerception
Key masteries
Pierce DefensesPouncing StrikeBoss Slayer
Blessings
Phantom touchCruelty
Relics
Irethi CoronetArachnelixir
Best in
Fire Knight's Castle

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Suffocating Spike

Attacks an enemy 2 times.
Each hit has a 30% chance to extend two Poisons by 1 turn.
Damage based on [ATK]
Lvl 2 - Damage +5%
Lvl 3 - Buff/Debuff chance +5%
Lvl 4 - Damage +5%
Lvl 5 - Buff/Debuff chance +5%
Lvl 6 - Damage +5%
Lvl 7 - Buff/Debuff chance +5%
Lvl 8 - Damage +5%
Lvl 9 - Buff/Debuff chance +5%

Poisonous Captivity

Cooldown: 3
Attacks an enemy 3 times. Each hit has a 30% chance of placing a 25% Poison Sensitivity debuff for 2 turns.
Damage based on [ATK]
Lvl.2 - Buff/Debuff chance: +5%
Lvl.3 - Buff/Debuff chance: +5%
Lvl.4 - Buff/Debuff chance: +10%

Foul Shackles

Turns: 4
Attacks random targets 4 times. Each hit has a 50% chance of placing a Hex debuff for 2 turns.
Damage based on [ATK]
Lvl 2 - Cooldown -1

Rotblood (Passive)

Each time a hero or ally lands a critical hit on an enemy under Hex, has a 10% chance to place a 5% Poison debuff on the enemy for 1 turn.
Lvl 2 - Buff/Debuff Chance: +5%
Lvl 3 - Buff/Debuff Chance: +5%
Lvl 4 - Buff/Debuff Chance: +5%

Aura

Increases Ally SPD in all Battles by 15%

Where to get

Ancient Shardsmall chance
Sacred Shardhigh chance for an Epic
Events and fusionsstay tuned

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