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Drowned Bloatwraith
Rare Undead Hordes Void Attack

Drowned Bloatwraith — guide

The Corrupted
VerdictFodder
2.5/5
Speed100HP13545Defense738Attack1387
Clan Boss2
Hydra1
Chimera1.5
Arena1.5
Dungeons2
Hard dungeons2
Doom Tower1
Faction Wars2.5
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Drowned Bloatwraith

In short

Drowned Bloatwraith is a Rare Attack champion from the Undead Hordes, packing an AoE Decrease DEF on his A2 and a chance-based Stun on his A1. He only matters in Faction Wars — everywhere else he is fodder. Invest only if you need one more Decrease DEF body to close out FW.

Strengths

  • A2 places an 85% chance Decrease DEF 30% for 2 turns on all enemies, plus a 25% chance to drop Fear on targets that already carry that debuff.
  • A1 has a 15% Stun chance that grows by 5% per debuff on the target — combined with his own A2 he stuns noticeably more often.
  • Passive heals him for 15% of MAX HP whenever an ally kills an enemy, which is a bit of extra sustain during wave clears.
  • A2 books give -2 cooldown, so the Decrease DEF can be close to permanent.

Weaknesses

  • 1,387 ATK and 738 DEF — paper thin: no damage and no survivability.
  • All damage scales off ATK with low multipliers, so he does not function as a damage dealer.
  • Base debuff chances are low (15% Stun, 25% Fear); without ACC and books it is a coin flip.
  • 100 SPD and no team support beyond a single debuff.

Where to use

Best home is Faction Wars (2.5/5), where he at least keeps Decrease DEF up on waves. In Clan Boss (2.0), dungeons (2.0) and hard content (2.0) he is only an early filler until you have a real team. Skip him entirely in Hydra (1.0), Doom Tower (1.0) and Arena (1.5).

Stats and gear

Priority: SPD → ACC → survivability. Rough targets: 170–200 SPD, 180–220 ACC for dungeons and FW (250+ for high floors), then HP and DEF so he survives to a second rotation. C.RATE and C.DMG only if literally nobody else on the team deals damage. Sets: Speed, Accuracy, Perception; Life or Defense if he keeps dying. Do not move good gear onto him.

Masteries and blessings

Offense tree for In For The Kill; keep the rest cheap — he is not worth a deep mastery grind. From the relic list, Molten Deathbell. If you actually run him in FW, patch ACC with masteries and do not spend legendary resources on him.

Tomes

If you must book him, do A2 first: it gains +5% and +10% debuff chance and -1 cooldown at levels 6 and 7. Books in A1 only add damage, which is wasted. Realistically, save your tomes for someone else.

Verdict

A passable Rare for Faction Wars and very early progression; in serious content he is fodder.

Build

Key masteries
In For The Kill
Relics
Molten Deathbell

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Skills

Anchor

Attacks an enemy. Has a 15% chance of placing a Stun debuff for 1 turn. The chance of placing a Stun increases by 5% for each debuff on the target.

Damage based on [ATK]

Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Damage +5%
Lvl 5 – Damage +5%

Foul Stench

Attacks all enemies. Has an 85% chance to apply a Decrease DEF debuff of 30% for 2 turns. Has a 25% chance to apply Fear for 1 turn to enemies under Decrease DEF.

Damage based on [ATK]

Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Debuff chance +5%
Lvl 5 – Debuff Chance +10%
Lvl 6 – Cooldown -1
Lvl 7 – Cooldown -1

Feast of Death (Passive)

Heals by 15% of their MAX HP whenever a team member kills an enemy.

Drowned is a Rare Champion from the The Corrupted faction of the Undead Hordes. This Champion embodies a dark monster from the depths of the sea. His rusty anchor and sore-covered body clearly demonstrate the essence of the Undead faction. The Champion was added on 05.10.2020.

Where to get

Mystery Shardchance for these champions
Ancient Shardmain source
Void Shardonly Void affinity champions
Events and fusionsstay tuned

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