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Valkanen
Legendary Undead Hordes Void Attack

Valkanen — guide

The Corrupted
VerdictLevel up
4/5
Speed96HP14865Defense1057Attack1531
Clan Boss1.5
Hydra4.5
Chimera3.5
Arena4
Dungeons2
Hard dungeons3
Doom Tower1.5
Faction Wars4.5
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Valkanen

In short

Valkanen is a Void Legendary Attack champion from the Undead Hordes who is built around death: he sacrifices a teammate to unlock a secret nuke and stacks shields every time something dies. He shines in Hydra and Arena thanks to his +30% Arena Speed aura and AoE Hex. Build him as a fast nuker with accuracy, not as an all-purpose carry.

Strengths

  • Aura of +30% Arena Speed: a free speed lead for any Arena composition.
  • Curse of Blades (A2): AoE Hex for 2 turns at a 100% chance, and its damage grows by 10% for every debuff on the enemy team — huge value in Hydra and control comps.
  • The secret Unstoppable Wrath steals all buffs, ignores Block Damage, Unkillable, Shield and defence, and applies Block Revive on the kill — a pinpoint off-switch for a key target.
  • Deal with Death (A3) puts unblockable 25% Weaken and True Fear on every enemy, heals Valkanen and fills his own Turn Meter by 75%.
  • Phantom Bulwark gives a stacking Shield worth 50% of the dead champion's MAX HP and answers hits on that Shield with random crowd control: True Fear, Freeze, Provoke, Stun.

Weaknesses

  • Squishy base: 1 057 Defence, 14 865 HP and only 96 Speed — he often dies before doing anything.
  • Against bosses the secret skill loses the bonus damage based on the target's Attack, so a chunk of his power is gone.
  • Nearly useless in Clan Boss (1.5), Dungeons (2.0) and Doom Tower (1.5): single-target damage that needs debuff ramp-up.
  • A3 kills an ally, which has to be played around in modes where team survivability matters.

Where to use

Hydra first (4.5): Hex, damage scaling off debuffs and Block Revive on the heads are exactly his lane. Then Faction Wars (4.5) as the main damage dealer, and all three Arenas (4.0) — Classic, Tag Team and Live — where the aura and True Fear swing fights. Chimera (3.5) and Hard mode (3.0) are situational. Clan Boss (1.5), Dungeons (2.0) and Doom Tower (1.5) are not his content; he just takes up a slot there.

Stats and gear

Priority: ATK% (or C.DMG) gloves, ATK% chest, Speed boots. Rough targets: 180–220 Speed, 100% C.RATE, 200%+ C.DMG, 250–300 ACC for Hydra and Arena so Hex and the debuff extension land, then HP% and DEF% in substats. From the set list take Savage, Cruel or Lethal for damage, Perception if you are short on accuracy, Reflex and Relentless to cycle A2/A3 faster, and Stoneskin as the Arena option to survive to your turn. Relics worth a look: Malefic Talon, Wand of Submission, Gorecrescent.

Masteries and blessings

Main tree Offence: Piercing Strike, Pierce Defenses, Foekiller, Gathering Momentum and Bloodthirsty Prowess for damage plus a bit of sustain. Second tree Defence for HP and damage reduction, with Invigorated picked up so he does not fold to the first AoE. Blessings: Phantom Touch for pure damage, Brimstone if you use him on Hydra and bosses, Lightning Cage as the Arena pick against fast teams.

Tomes

Book Curse of Blades (A2) first: the Hex chance goes 80% to 100% and the last level cuts a turn off the cooldown — that is what turns him into an AoE machine. Then Deal with Death (A3): two levels take it from 5 to 3 turns, so the secret skill comes online far more often. Kosa/Reaper's Scythe (A1) last, since books there only add percentages.

Verdict

A narrow but vicious specialist: a full 4.5 in Hydra and Arena, easily replaced everywhere else. Worth it if you want an Arena speed lead with Hex and a single-target delete button.

Build

Artifact sets
ReflexRelentlessSavageCruelPerceptionLethalStoneskin
Key masteries
Pierce DefensesInvigoratedFoekillerGathering MomentumPiercing StrikeBloodthirsty Prowess
Blessings
Phantom touchBrimstoneLightning cage
Relics
Malefic TalonWand of SubmissionGorecrescent
Best in
Classic ArenaTag Team ArenaHydraLive Arena

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Valkanen is a Legendary champion in RAID: Shadow Legends from the Undead Hordes faction (The Corrupted), role — Attack, affinity — Void.

Skills

SkillDescriptionLevel Upgrades

Scythe of Horror

Attacks an enemy. This attack ignores Shield. Has a 60% (80%) chance of extending all debuffs on the target by 1 turn. Has an 80% (100%) chance of placing a Debuff Spread, transferring 2 random debuffs from the target to all enemies under Hex.
Damage based on [ATK] = 3.9 × [ATK]

Effects: Ignores Shield, Extends debuffs, Removes debuffs

Lvl 2 Damage +10%
Lvl 3 Debuff chance: +10%
Lvl 4 Damage +10%
Lvl 5 Debuff chance: +10%

Curse of Blades

Cooldown: 4 turns

Attacks all enemies. Deals damage to each enemy individually rather than as an AoE. Before attacking, has an 80% (100%) chance of placing a Hex on all enemies for 2 turns. Ignores 20% of each enemy's RES for each dead ally. The damage of this skill increases by 10% for each debuff on the enemy team.
Damage based on [ATK] = 4.2 × [ATK] AoE

Effects: Hex

Lvl 2 Damage +10%
Lvl 3 Debuff chance: +10%
Lvl 4 Damage +10%
Lvl 5 Debuff chance: +10%
Lvl 6 Cooldown -1

Deal with Death

Cooldown: 5 turns

*Skill targets an ally.
If the ally is alive, kills them and unlocks the secret skill Unstoppable Rage. Also places a 25% Decrease ATK on all enemies for 2 turns and True Fear for 1 turn. * These debuffs cannot be reflected or blocked. Fills own Turn Meter by 75%.
If the ally is dead, heals by 50% of their MAX HP. If all allies are dead, also unlocks the secret skill Unstoppable Rage. Places a Shield on self for 2 turns. The Shield's value is equal to the remaining heal. If this Champion is already under a Shield, the remaining heal is added to the Shield's value. Fills own Turn Meter by 75%.
Damage based on [enemy MAX HP]

Effects: Fills only own Turn Meter, True Fear, Heals self, Weaken, Shield

Lvl 2 Cooldown -1
Lvl 3 Cooldown -1

Unstoppable Anger

Attacks the enemy.
Before attacking, steals all buffs from the target. *This effect cannot be resisted.
If the target's ATK is equal to or higher than the caster's own ATK, the champion deals additional bonus damage equal to the target's ATK. *Does not apply to Bosses.
If the target's ATK is lower than the caster's own ATK, ignores 50% of the target's DEF when attacking.
Also ignores Block Damage, Unkillable, Shield, and Ally Protection. Places a Block Revive debuff if the target dies.
Damage based on [ATK] Multipliers:
Bosses: 7.5 × [ATK]
Champions: 7.5 × [ATK] + [ATK] of the target *if the target has higher ATK

Effects: Block Revive, Ignores Block Damage, Ignores Unkillable, Ignores Shield, Ignores DEF, Steals buffs

Phantom Bulwark [P]

Cooldown: 1 turn

Active effect: Places a Shield on itself each time an ally or enemy dies. The Shield's strength equals 50% of the deceased's MAX HP. *This Shield cannot be removed, stolen, or transferred.
If this hero is already under a Shield, the Shield's strength increases by 50% of the deceased's MAX HP. The skill does not activate when a boss or its minion dies.
Passive effect: If the hero is attacked while under a Shield, places a random debuff on the attacking enemy. True Fear, Freeze, Provoke, Frostbite, Sleep, and Stun are placed for 1 turn. Other debuffs are placed for 2 turns. Ignores 20% of the enemy's RES for each deceased ally.
* Cannot place Polymorph, Cruelty, and debuffs available only to bosses.
AuraIncreases allies' SPD in Arena by 30%.

Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Void Shardonly Void affinity champions
Events and fusionsstay tuned

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