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Hurler
Rare Lizardmen Force Attack

Hurler — guide

Gaellen Pact
VerdictVault (fusion fodder)
1.5/5
Speed96HP14700Defense617Attack1432
Clan Boss1
Hydra1
Chimera1
Arena2
Dungeons1
Hard dungeons1
Doom Tower1.5
Faction Wars2.5
Food
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Hurler

In short

Hurler is a Rare Attack champion from the Lizardmen faction with Force affinity. His kit is single-target damage with a little utility: a buff strip, a cooldown increase on the enemy and a self turn-meter boost. The site author's verdict is vault — fusion material — so only invest if you need Lizardmen Faction Wars help or fusion food.

Strengths

  • A3 puts the target's skills on cooldown, which occasionally matters against casting bosses and in Faction Wars.
  • A2 strips a random buff and fills his own turn meter by 30%, so he takes turns more often.
  • A1 hits twice and each hit has a 25% chance to ignore 50% of the target's DEF — a nice extra against armoured enemies.
  • Aura: +21% Ally ATK in Dungeons, a free boost for the team early on.

Weaknesses

  • Low base Attack (1,432) and Defence (617): little damage, thin survivability.
  • 96 base Speed and no defensive tools at all — he dies fast in harder content.
  • His utility is single-target with modest chances; almost nothing for Clan Boss or Hydra.
  • The ratings say it plainly: Clan Boss, Hydra, Chimera, Dungeons and Hard are all 1.0; only Faction Wars (2.5) and Arena (2.0) go higher.

Where to use

Faction Wars is his best home (2.5/5): the ATK aura and the cooldown increase help a Lizardmen squad. In Arena (2.0) he can finish a weak target or strip a buff. Dungeons, Clan Boss, Hydra, Chimera and Hard (1.0 each) are not his level, and in Doom Tower (1.5) he is filler at best. Author's call: vault, fodder.

Stats and gear

Priority: Attack, then Speed, then Critical Rate and Critical Damage. Accuracy only matters if you want the strip (A2) and the cooldown increase (A3) to land reliably — around 150–200. Aim for 170–200 Speed and a Critical Rate close to 100%, with as much Critical Damage as you can stack. Sets: Attack, Lifesteal and Speed, exactly what his kit suggests. Listed relics: Malefic Talon and Orb of Transfixion.

Masteries and blessings

From the list: Pierce Defenses (Offence), Targetfinder (Support, for Accuracy) and Invigorated. Fill the rest with a standard damage tree. No specific blessing is listed for him, so pick whatever suits your account.

Tombs

Books are precious: book A3 first, because a shorter cooldown means more cooldown increases on enemies, then A2 for the strip and the turn-meter fill. If he is only fusion material, don't spend a single book.

Verdict

A one-trick Rare: the aura and the cooldown increase earn him a Faction Wars slot, and everything else says fusion food.

Build

Key masteries
Pierce DefensesInvigoratedTargetfinder
Relics
Malefic TalonOrb of Transfixion
Best in
Iragoth

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Skills

Accurate Throw

The Hero attacks an enemy 2 times. Each hit has a 25% chance to ignore 50% of the target's DEF.

Damage based on [ATK]

Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Damage +5%
Lvl 5 – Damage +5%
Lvl 6 – Damage +10%

Fire Shot

Attacks an enemy, removes a random buff. The hero fills his Turn Meter by 30%.

Damage based on [ATK]

Lvl 2 – Damage +5%
Lvl 3 – Damage +10%
Lvl 4 – Damage +10%

Binding

Attacks an enemy and puts their skills on cooldown.

Damage based on [ATK]

Lvl 2 – Damage +5%
Lvl 3 – Damage +10%
Lvl 4 – Damage +10%
Aura

Increases Ally ATK in Dungeons by 21%.

Raid Shadow Legends' Varan is a hero from the "Gaellen Pact" alliance of the "Lizardmen" faction. His main role in the team is Attack. His skills are aimed at dealing the maximum possible damage for this hero, and when dealing damage, he can put enemy skills on cooldown. Attack, Lifesteal, and SPD sets suit him.

Where to get

Mystery Shardchance for these champions
Ancient Shardmain source
Events and fusionsstay tuned

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