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Vildrax
Epic Demonspawn Magic Support

Vildrax — guide

The Corrupted
VerdictVault (fusion fodder)
2.5/5
Speed97HP19650Defense1255Attack738
Clan Boss3
Hydra2
Chimera1.5
Arena2.5
Dungeons2
Hard dungeons1
Doom Tower2
Faction Wars2.5
Hydra
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Vildrax

In short

Vildrax is an Epic Magic Support from the Demons faction built entirely around debuffs: he spreads [Parasite] and [Decay], extends enemy debuffs and puts skills on cooldown. He shines on Clan Boss and, per the author's note, in Hydra where debuff uptime matters. Build priority is Speed and Accuracy first, survivability second — though the site verdict is blunt: vault (fusion).

Strengths

  • Aura gives +40 Accuracy to all allies in all battles — free ACC for the whole team, including Faction Wars and Clan Boss.
  • Lord of Flies places [Decay] on all enemies for 2 turns at 75%, reaching 100% with tomes.
  • Swarm of Loathing extends every debuff on the target by 1 turn and has a 60% chance to put one enemy skill on cooldown.
  • Two AoE skills back to back — decent wave clear in dungeons and Doom Tower.
  • Passive Vile steals healing from targets under [Decay] (not vs bosses) — a nice bonus versus healing enemies.

Weaknesses

  • Very low base Attack (738), so his ATK-scaled damage is negligible — and despite the Support role he brings no heal, shield or buff to the team.
  • Only 97 base Speed, so without Speed gear his turns are rare.
  • The passive is a 10% chance and does nothing against bosses.
  • Ratings drop off hard: Chimera 1.5, Hard content 1.0, overall 2.5.

Where to use

Best spot is Clan Boss (3.0), where [Decay], [Parasite] and debuff extension all matter. Next are Arena (2.5) and Faction Wars (2.5), where the Accuracy aura frees up gear on your damage dealers. Hydra (2.0, flagged in the author's notes), dungeons (2.0) and Doom Tower (2.0) are acceptable if you specifically need a debuffer. Chimera (1.5) and Hard modes (1.0) are not his content. Tainted Skavag is listed as a farming spot.

Stats and gear

Stat order: Speed → Accuracy → HP% / DEF% → Resistance. On Accuracy: the aura already gives +40, so aim for roughly 200–250 ACC for Clan Boss and Hydra, less is fine in Faction Wars. Skip Crit Rate and Crit Damage — he deals no meaningful damage. Sets: Speed, Perception, Accuracy, plus Resilience or Immortal if he keeps dying. Listed relics: Orb of Transfixion and Perched Shadow.

Masteries and blessings

Go down the Support tree with Invigorated, Targetfinder, Expeditious Exploitation and Gathering Momentum — that is the exact set listed in the build. Fill the rest defensively or with extra Accuracy. For blessings, pick something that adds survivability or Accuracy; he is not a damage dealer.

Tombs

Book Swarm of Loathing first: its level 4 upgrade cuts 1 turn of cooldown, which is the biggest gain. Then Lord of Flies to push [Decay] to a guaranteed 100%. Unholy Grasp and the passive come last — only chances and damage there.

Verdict

A narrow debuffer for Clan Boss and Hydra that offers little anywhere else. Build him only for those two goals; otherwise he is vault or fusion material.

Build

Key masteries
InvigoratedTargetfinderExpeditious ExploitationGathering Momentum
Relics
Orb of TransfixionPerched Shadow
Best in
Tainted Skavag

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Unholy Grip

Attacks an enemy 2 times. Each hit has a 30% chance to place a Leech debuff for 2 turns.
Damage based on [ATK]
Lvl.2 - Damage +5%
Lvl.3 - Buff/Debuff chance: +5%
Lvl.4 - Damage +5%
Lvl.5 - Buff/Debuff chance: +5%
Lvl.6 - Damage +5%
Lvl.7 - Buff/Debuff chance: +5%
Lvl.8 - Damage +5%
Lvl.9 - Buff/Debuff chance: +5%

Lord of Flies

Cooldown: 3
Attacks all enemies. Has a 75% chance to place a Hex debuff for 2 turns.
Damage based on [ATK]
Lvl.2 - Buff/Debuff Chance: +5%
Lvl.3 - Buff/Debuff Chance: +5%
Lvl.4 - Buff/Debuff Chance: +5%
Lvl.5 - Buff/Debuff Chance: +10%

Swarm of Loathing

Cooldown: 5 turns
Attacks all enemies. Has an 80% chance of extending the duration of debuffs on targets by 1 turn.
If the target is not under a Hex debuff, has a 60% chance of putting one of their skills on cooldown.
Damage based on [ATK]
Lvl 2 - Buff/Debuff Chance: +10%
Lvl 3 - Buff/Debuff Chance: +10%
Lvl 4 - Cooldown -1

Gnash (Passive)

If the target is affected by Hex, has a 10% chance to steal their healing.
The skill does not work against bosses. The healing will be the same as for the initial target, except when the healing depends on the target's HP. In that case, the healing will be calculated based on Wildrax's HP.
Lvl 2 - Buff/Debuff Chance: +10%
Lvl 3 - Buff/Debuff Chance: +10%

Aura

Increases Ally ACC in all Battles by 40.

Where to get

Ancient Shardsmall chance
Sacred Shardhigh chance for an Epic
Events and fusionsstay tuned

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