
Veteran — guide
Guide: Veteran
In short
Veteran is a Rare Orc Defense champion with Void affinity whose damage scales off DEF, and off HP on his third skill. The site's verdict is blunt: he is food — he hits, but brings nothing unique. The only real reason to build him is Clan Boss (4/5), where he lands Decrease ATK and hands out a C.RATE buff.
Strengths
- A1 Fast Disarm hits twice and has a 35% chance to place Decrease ATK 50% for 2 turns — exactly the debuff you want ticking on Clan Boss.
- A2 Bounty Hunting gives the whole team Increase C.RATE 30% for 3 turns if it kills its target — nice value in wave clears and on Clan Boss.
- DEF-based damage: stack Defense sets and he both survives and hits.
- Aura: +15% SPD in Dungeons — passive, free, always on.
- A3 Carnage is an AoE with a 50% chance of Block Buffs, occasionally stripping shields and buffs off waves.
Weaknesses
- Thin base stats: 1,321 DEF and 15,360 HP — he is not a tank even in Defense gear.
- 97 SPD: without Speed in the build he never gets his debuffs down in time.
- Everything is chance-based, and A2 only triggers if the target actually dies.
- Split scaling: A1 and A2 want DEF, A3 wants HP — you cannot max both cheaply.
- Ratings drop hard elsewhere: Chimera 2/5, Hydra 1.5/5, Hard and Doom Tower 1/5.
Where to use
Clan Boss is the one place he earns his slot (4/5): Decrease ATK from A1 plus the C.RATE buff from A2. Next is Orc Faction Wars (2.5/5) as a filler body and Dungeon speed aura. Arena, normal Dungeons and Chimera sit at 2/5 — only if you have nobody better. Hydra (1.5/5), Hard mode and Doom Tower (1/5) — skip him; those modes want guaranteed effects and real survivability, not a 35% roll.
Stats and gear
Priority: DEF% → SPD → HP% → ACC. Rough targets: 2,500–3,000 DEF, 170–200 SPD, 30,000+ HP, 200–250 ACC so Decrease ATK and Block Buffs actually land on the boss. C.RATE and C.DMG are not a priority — his damage comes from DEF anyway.
- Sets: Defense (main), Speed, Lifesteal (for Clan Boss), Toxic (if you want poison on the boss).
- Relic from the build list: Malefic Talon.
Masteries and blessings
Go down the Defense tree for survivability and take Pierce Defenses in the Offense tree — that is the only pick that genuinely raises his output. Everything else is leftovers; do not invest deeply. No blessings are listed in the build: if he only exists for Clan Boss, save those resources for champions you will keep.
Tombs
If tomes do go into him, book A1 first: the Decrease ATK chance climbs from 35% to 50%, and that debuff is his entire value on Clan Boss. Second comes A3 for the cooldown -1 at the last level. Honestly though, hold your tomes for champions you will not feed away in a week.
Verdict
Food with exactly one honest use — early Clan Boss. Build him for that, let him do the job, then feed him to someone better.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills

Swift Disarm
The Champion attacks an enemy 2 times. Has a 35% chance to place a 50% Decrease ATK debuff for 2 turns. Damage increases according to the Champion's DEF.
Damage based on [DEF]

Bounty Hunt
Attacks an enemy. If the target dies, places a 30% Increase C.RATE buff on allies for 3 turns. Damage dealt increases based on the champion's DEF.
Damage based on [DEF] [ATK]

Massacre
Attacks all enemies. Has a 50% chance of placing a Block Buffs debuff for 1 turn. Damage inflicted is proportional to this Champion's MAX HP.
Damage based on [DEF] [HP]
Veteran Raid Shadow Legends is a champion from the Gaellen Pact alliance of the Orcs faction. His main role in the team is Defense. The champion's abilities place an Increase C.RATE buff on allies, and Block Buffs and Decrease ATK debuffs on enemies. Sets for Defense, Lifesteal, Poison, and Speed suit him best.
Where to get
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Question — answer
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