
Wythir the Crowned — guide
Guide: Wythir the Crowned
In short
Wythir the Crowned is a legendary support cleanser from the Demonspawn faction. With a full team debuff removal, strong heal, and constant Continuous Heals, she excels in Arena (5.0) and Faction Wars (4.5). A must-build if you need a top-tier cleanser.
Strengths
- Full team cleanse and instant 30% MAX HP heal on A3.
- Passively places a Continuous Heal on the lowest HP ally every turn.
- AoE A1 with a chance to apply Leech and a Continuous Heal on a random ally.
- +50 Resistance aura in all battles helps counter debuffs.
- High survivability thanks to DEF-based damage and large HP pool.
Weaknesses
- Long cooldowns on key skills without books (5 turns).
- Low base Speed (108) – needs heavy Speed investment.
- Less effective in Hard content (3.0) due to high ACC/RES requirements.
- Damage is negligible; her role is purely cleansing and healing.
Where to use
Best in Arena (5.0) as a counter to debuff-heavy teams. Outstanding in Faction Wars (4.5). Solid in Dungeons (4.0), Doom Tower (4.0), Clan Boss (4.0), Hydra (4.0), and Chimera (4.0). Drops off in Hard modes (3.0).
Stats and gear
Stat priority: Speed (250+), Accuracy (250+ for endgame), HP% (more HP = bigger A3 heal), DEF% (for damage and survival), Resistance (300+ if building RES). Sets: Accuracy, Speed, Resistance, Perception. Mix to reach thresholds.
Masteries and blessings
Trees: Support and Defense. Key masteries: Blessed Heal (healing boost), Invigorated (Speed when buffed), Gathering Momentum (Speed on skill use), Heal 'N' Go (cooldown reduction on heal). Recommended relics: Journal of Necrotos, Wand of Submission, Perched Shadow.
Tomes
Prioritize A2 and A3 to reduce cooldowns to 3 turns. A1 is not worth booking – the damage increase is minimal. Without books, her performance suffers greatly.
Verdict
Wythir the Crowned is a top-tier cleanser and support who can single-handedly neutralize debuff teams. Definitely worth building if you pull her.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
Soul Piercer
Attacks all enemies.
Has a 50% chance of placing a Leech debuff for 1 turn.
Places a 15% Continuous Heal buff on a random ally for 2 turns.
Damage based on [DEF]
Lvl 2 - Damage +5%
Lvl 3 - Damage +5%
Lvl 4 - Damage +5%
Lvl 5 - Damage +5%
Numb
Turns: 5
Places a 60% Increase DEF buff on the team for 2 turns.
Extends the duration of the allies' Continuous Heal buffs by 1 turn, then instantly activates Continuous Heal on the whole team.
Lvl 2 - Cooldown -1
Lvl 3 - Cooldown -1
Repayment
Cooldown: 5
Removes all debuffs from the team and heals each team member by 30% of their MAX HP.
Lvl 2 - Cooldown -1
Lvl 3 - Cooldown -1
Eternal Flame (Passive)
At the start of each turn, places a 15% Continuous Heal buff on the ally with the lowest HP for 1 turn.
Aura
Increases allies' RES in all battles by 50.
Where to get
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Question — answer
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