• Rating:
  • Health:
    19320
  • Attack:
    804
  • Protection:
    1211
  • Speed:
    89
  • Critical Chance:
    15 %
  • Critical Damage:
    50 %
  • Resistance:
    30
  • Fraction:
    Undead Hordes
  • Rare:
    Epic
  • Role:
    Health
  • Aura:
    Accuracy
  • Element:
    Spirit
  • Multiplier A1:
    0.07
  • Multiplier A2:
    0.2
  • Union:
    The Fallen
  • Debuffs:
    Parasite,Provocation,ATK Penalty
  • Skills:
    Extends Cooldown,Heals Allies,Extends Penalties

Frightening power

Attacks the enemy 3 times. Each hit with a 30% chance extends the effect of 1 random penalty on the target for 1 turn.

Damage depends on [ZDR] = 0.07 x [ZDR]

Level 2-Damage +5%
Level 3-Damage +5%
Level 4-Damage +5%
Level 5 - Chance to extend +5%
Level 6-Chance to extend +5%
Waves of spasms
Waves of spasms

taka on all enemies. With a probability of 60%, it imposes a Provocation on all enemies for 1 turn. Also, with a 60% chance, it imposes a 50% Attack Penalty on 2 moves that received a Provocation from this skill.

Damage depends on [ZDR] = 0.2 x [ZDR]
Cooldown Of Moves: 4

Level 2-Damage +5%
Level 3-Damage +5%
Level 4-Penalty chance +5%
Level 5-Penalty chance +5%
Level 6-Penalty chance +5%
Level 7-Cooldown -1
Pulse (Passive)
Pulse (Passive)

When hit, heals an ally for 50% of the damage received. If the boss attacks, it heals the team for 25% of the damage received in return. This hero gets half as much treatment as the allies.
Mysticism (Passive)
Mysticism (Passive)

Receiving a hit, it imposes a Parasite penalty on the attacking enemy for 2 turns.

If the attacking enemy is affected by the Provocation that this hero has imposed, it also extends the cooldown of the enemy's random skill by 2 turns with a 70% chance. The effect is triggered once per attack.

Level 2-Penalty chance +5%
Level 3-Penalty chance +5%
Level 4-Penalty chance +5%
Aura of Accuracy in all battles at 40
Aura of Accuracy in all battles at 40
Increases the accuracy of allies in all battles by 40.

No questions.

Video - Guide