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Vogoth
Epic Undead Hordes Spirit HP

Vogoth — guide

The Corrupted
VerdictLevel up
4.5/5
Speed89HP19320Defense1211Attack804
Clan Boss4
Hydra4
Chimera3
Arena4
Dungeons4
Hard dungeons3
Doom Tower3.5
Faction Wars4
Great epicTome itPut in last slot
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Vogoth

In short

Vogoth is an epic HP champion from the Undead Hordes, excelling at passive ally healing and mass provoke. He shines in Clan Boss, Hydra, Arena, and dungeons, where his sustain and control are invaluable. Build and book him without hesitation — he’s one of the best epics for many areas.

Strengths

  • Unique passive healing: when hit, heals the ally with the lowest HP for 50% of the damage taken (25% to the whole team against bosses), acting as a sustain anchor.
  • Mass provoke and Decrease ATK: his A2 places Provoke on all enemies and a 50% Decrease ATK debuff on those already provoked, disrupting enemy skills.
  • Debuff extension: his three-hit A1 can extend random debuffs on the target, amplifying team control and damage.
  • Accuracy aura (+40): boosts the team’s ACC in all battles, easing gear requirements.
  • Strong ratings across modes: 4.0 in CB, Hydra, Arena, Dungeons, and Faction Wars, proving his versatility.

Weaknesses

  • Low base speed (89): needs significant SPD from gear to cycle turns and apply provoke reliably.
  • Book-dependent: requires tomes on A2 and A1 to reach high proc chances; unbooked performance is mediocre.
  • Vulnerable to crowd control: if stunned or his passive is blocked, he loses his core healing value.
  • Less effective against single targets: in Chimera (3.0) and some Doom Tower bosses (3.5), his provoke and healing are less impactful.

Where to use

Best in Clan Boss and Hydra (4.0), where his passive healing sustains the team and provoke controls heads. In Arena (4.0) he fits go-second teams for prolonged fights. Dungeons (4.0) and Faction Wars (4.0) benefit from his wave control and boss sustain. In Doom Tower (3.5) he’s useful on specific floors, especially against Bommal. Chimera (3.0) and Hard Dungeons (3.0) have more specialized options.

Stats and gear

Stat priority: HP% (target 70–80k) > SPD (200+) > ACC (250+ for high stages) > DEF% > RES. Ignore crit stats; damage scales with HP. Recommended sets: Immortal for constant healing, Perception for ACC and SPD, Lifesteal for self-sustain, Curing to boost healing output, Guardian for ally protection. Relics: Molten Deathbell (extra damage and healing) or Golden Elixir (buffs on heal). Always place Vogoth in the last team slot so his passive heals the ally who needs it most.

Masteries and blessings

Mastery trees: Offense and Defense. Key masteries: In For The Kill (T6 Offense) — executes low-HP enemies; Survival Speed (T4 Defense) — reduces cooldowns when HP drops below 50%; Unflinching (T5 Defense) — 10% damage reduction at full HP. Blessings: Faultless Defense (damage reduction), Miracle Heal (healing boost), Chainbreaker (debuff removal). For general use, Faultless Defense or Miracle Heal are top choices.

Tomes

Booking is essential. Priority: A2 (Waves of Spasms) — max first for cooldown reduction and higher provoke/Decrease ATK chance. Then A1 (Frightening Force) to increase debuff extension chance. Passives can be booked last, though they add consistency. Fully booked, Vogoth becomes significantly more reliable.

Verdict

Vogoth is an outstanding epic who brings massive sustain and control. Worth building and fully booking, especially for Clan Boss and Hydra. Place him in the last slot and enjoy endless healing.

Build

Artifact sets
LifestealCuringImmortalPerceptionResilienceFrostbiteGuardian
Key masteries
In For The KillSurvival SpeedUnflinching
Blessings
Faultless defenseMiracle HealChainbreaker
Relics
Molten DeathbellGolden Elixir
Best in
IragothBommalIron Twins - Spirit

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills


Frightening Force

Attacks an enemy 3 times. Each hit has a 30% chance of extending the duration of 1 random debuff on the target by 1 turn.

Damage based on [HP] = 0.07 × [HP]

Lvl. 2 – Damage +5%
Lvl. 3 – Damage +5%
Lvl. 4 – Damage +5%
Lvl. 5 – Chance to extend +5%
Lvl. 6 – Chance to extend +5%



Waves of Spasms

Attacks all enemies. Has a 60% chance of placing a Taunt debuff on all enemies for 1 turn. Also has a 60% chance of placing a 50% Decrease ATK debuff for 2 turns on enemies who received a Taunt debuff from this skill.

Damage based on [HP] = 0.2 x [HP]
Cooldown Turns: 4

Lvl 2 – Damage +5%
Lvl 3 – Damage +5%
Lvl 4 – Debuff chance +5%
Lvl 5 – Debuff chance +5%
Lvl 6 – Debuff chance +5%
Lvl 7 – Cooldown -1



Impulse (Passive)

When hit, heals an ally by 50% of the damage received. If the boss attacks, instead heals the team by 25% of the damage received. This hero receives half as much healing as allies.



Mystic (Passive)

When hit, places a Leech debuff on the attacking enemy for 2 turns.

If the attacking enemy is affected by a Provoke placed by this Champion, also has a 70% chance to increase the cooldown of a random enemy skill by 2 turns. This effect occurs once per attack.

Lvl 2 – Debuff Chance +5%
Lvl 3 – Debuff Chance +5%
Lvl 4 – Debuff Chance +5%



Accuracy Aura in all battles by 40
Increases the Accuracy of allies in all battles by 40.

Where to get

Ancient Shardsmall chance
Sacred Shardhigh chance for an Epic
Events and fusionsstay tuned

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