- 0
- Health:19320
- Attack:804
- Protection:1211
- Speed:89
- Critical Chance:15 %
- Critical Damage:50 %
- Resistance:30
- Fraction:Undead Hordes
- Rare:Epic
- Role:Health
- Aura:Accuracy
- Element:Spirit
- Multiplier A1:0.07
- Multiplier A2:0.2
- Union:The Fallen
- Debuffs:Parasite,Provocation,ATK Penalty
- Skills:Extends Cooldown,Heals Allies,Extends Penalties
Frightening power
Attacks the enemy 3 times. Each hit with a 30% chance extends the effect of 1 random penalty on the target for 1 turn.
Damage depends on [ZDR] = 0.07 x [ZDR]
Level 2-Damage +5%
Level 3-Damage +5%
Level 4-Damage +5%
Level 5 - Chance to extend +5%
Level 6-Chance to extend +5%
Waves of spasms
Waves of spasms
taka on all enemies. With a probability of 60%, it imposes a Provocation on all enemies for 1 turn. Also, with a 60% chance, it imposes a 50% Attack Penalty on 2 moves that received a Provocation from this skill.
Damage depends on [ZDR] = 0.2 x [ZDR]
Cooldown Of Moves: 4
Level 2-Damage +5%
Level 3-Damage +5%
Level 4-Penalty chance +5%
Level 5-Penalty chance +5%
Level 6-Penalty chance +5%
Level 7-Cooldown -1
Pulse (Passive)
Pulse (Passive)
When hit, heals an ally for 50% of the damage received. If the boss attacks, it heals the team for 25% of the damage received in return. This hero gets half as much treatment as the allies.
Mysticism (Passive)
Mysticism (Passive)
Receiving a hit, it imposes a Parasite penalty on the attacking enemy for 2 turns.
If the attacking enemy is affected by the Provocation that this hero has imposed, it also extends the cooldown of the enemy's random skill by 2 turns with a 70% chance. The effect is triggered once per attack.
Level 2-Penalty chance +5%
Level 3-Penalty chance +5%
Level 4-Penalty chance +5%
Aura of Accuracy in all battles at 40
Aura of Accuracy in all battles at 40
Increases the accuracy of allies in all battles by 40.
No questions.