
Vlad the Nightborn — guide
Guide: Vlad the Nightborn
In short
Vlad the Nightborn is a Legendary Attack champion of the Undead Hordes built around debuff pressure and snowballing kills: an AoE with Parasite and turn-meter theft, a double-hitting nuke with Decrease DEF and Block Active Skills, plus a passive that grants Revive on Death after kills. He shines in Hydra, Chimera, Arena and especially Faction Wars (5/5). Build him first as a fast debuffer-damage hybrid: Speed, then Accuracy, then Attack and crit.
Strengths
- Bloodless hits all enemies and has a 75% chance to place Parasite for 2 turns, while stealing 50% of current turn meter from Banner Lords, Sacred Order and High Elves (other factions lose 50% turn meter instead).
- Shroud of Mind attacks twice: 60% Decrease DEF and Block Active Skills for 2 turns, and if both land he also gains Veil for 2 turns.
- Passive gives Revive on Death for 2 turns plus a full heal and +50% turn meter after every kill — great for cleaning up.
- Aura: +30% C.RATE to allies in Arena, effectively a free stat for the team.
- Faction Wars is a perfect 5/5 — his best content by far.
Weaknesses
- Damage is lower than Oboro's: as a pure nuker he loses to top-tier damage dealers.
- The passive's heal and +50% turn meter only trigger if Konstantin the Light Warrior is in the team.
- Dungeons, Doom Tower and Hard mode sit at 3/5 — he is not a universal pick.
- Turn-meter theft in Bloodless depends on the enemy faction, so in PvE the bonus often misses.
Where to use
Faction Wars (5/5) first. Then Hydra, Chimera and Arena (4/5 each), where his turn-meter control and debuffs actually matter. Clan Boss is 3.5/5 — fine next to a Decrease DEF setup, but not your main damage source. Dungeons, Hard mode and Doom Tower are 3/5: he fills a slot rather than carrying.
Stats and gear
- SPD: around 190–220 for PvE, 230+ for Arena so Bloodless and Shroud of Mind land before enemy turns.
- ACC: 200–250 — without it Parasite, Decrease DEF and Block Active Skills simply won't stick.
- ATK: ATK% gloves and chest; push C.RATE to 85–100%, or use C.DMG gloves once crit rate is high enough.
- Sets: Speed, Savage, Cruel, Perception (Speed plus Perception covers speed and accuracy).
Masteries and blessings
Two setups: PvE for Dungeons, Clan Boss, Doom Tower and Faction Wars; PvP for Arena 1v1 and 3v3 built around damage and control. Key masteries from the list: Pierce Defenses, Rolling Force, Constant Onslaught, Bloodthirsty Prowess, Boss Slayer. Blessings: Crushing Rend against high-HP targets, Brimstone for steady extra damage, Temporal Chains if you need speed control. Relics: Malefic Talon, Irethi Coronet, Stormcaller.
Tombs
Book Shroud of Mind first: it gives −1 cooldown and a combined +25% chance on both debuffs, which is his core (Decrease DEF, Block Active Skills and Veil). Then Bloodless for the cooldown reduction and better Parasite/turn-meter odds. Blade of Vengeance last — it only adds damage.
Verdict
A very average legendary: vault or fusion fodder, worth building only if you have no alternatives and need Faction Wars.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills

Blade of Revenge
Attacks an enemy.
Decreases the target's MAX HP by 30% of the damage dealt. Heals by 30% of the damage dealt.
Damage based on [ATK]
Lvl. 2 Damage +5%
Lvl. 3 Damage +5%
Lvl. 4 Damage +5%
Lvl. 5 Damage +5% 
Bloodless
CD – 4 turns
Attacks all enemies. Has a 75% chance of placing a Leech debuff for 2 turns.
Has a 75% chance of stealing 50% of the current Turn Meter of champions from the Banner Lords, The Sacred Order, and High Elves Factions. Has a 75% chance of decreasing the Turn Meter by 50% of targets from other Factions.
Damage based on [ATK]
Lvl. 2 Damage +5%
Lvl. 3 Damage +10%
Lvl. 4 Buff/Debuff Chance +10%
Lvl. 5 Buff/Debuff Chance +15%
Lvl. 6 Cooldown -1 
Shroud of the Mind
CD – 4 turns
Attacks an enemy 2 times.
The first hit has a 75% chance of placing a 60% Decrease DEF debuff for 2 turns. The second hit has a 75% chance of placing Block Active Skills for 2 turns.
If both debuffs are successfully placed, places a Veil on himself for 2 turns.
Damage based on [ATK]
Lvl 2 Damage +10%
Lvl 3 Damage +10%
Lvl 4 Buff/Debuff Chance +10%
Lvl 5 Buff/Debuff Chance +15%
Lvl 6 Cooldown -1 
Malice (Passive)
Gains Revive on Death for 2 turns each time it kills an enemy.
Fully heals and fills its Turn Meter by 50% each time it kills an enemy.
Heals and fills its Turn Meter only if Konstantin the Lightbringer is on the team
Aura
Increases Ally C.RATE in Arena by 30%.
PVE Masteries = Vlad the Dark Warrior: masteries for Dungeons, Clan Boss, Doom Tower, Faction Wars
Damage

Dungeon

PVP Masteries = Vlad the Nightborn: Arena masteries (1v1, 3v3)
Damage

Control

Where to get
Reviews
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Question — answer
No questions.
















