LegendaryVulkanos Fumor — guide
Legendary DemonspawnAlly: The CorruptedRole: Defense
Element: Force
Speed97
HP18330
Defense1421
Attack936
Build
Artifact sets
SavageDeflection SetLethalStoneskinMercilessPinpointFeralMercurial
Key masteries
In For The KillUnrelenting PowerGathering MomentumDamage MitigationRolling ForceSharpened RiposteBoss Slayer
Blessings
incinerateCrushing rendnature wrath
Relics
Wand of SubmissionTouch of ThralldomSkull of Treason
Best in
Classic ArenaКлиссусHydraLive ArenaSiegeDemonspawn Crypt
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Guide and skills
Vulkanos Fumur is a Legendary champion in RAID: Shadow Legends from the Demonspawn faction (The Corrupted), role — Defense, affinity — Force.
Skills
| Skill | Description | Level Upgrades |
Molten Blade | Attacks an enemy. Each time this skill is used, increases its damage dealt by 10% (max: 100%). Has a 50% chance of counterattacking with this skill each time an enemy under HP Burn attacks this Champion or their allies. Damage based on [DEF] = 3.5 × [DEF], 1 target Effects: Increases damage | Lvl 2 Damage +10% Lvl 3 Damage +10% |
Blazing Horror Cooldown: 4 turns | Attacks all enemies. Places a Fear debuff for 2 turns. This debuff cannot be resisted if the target is under HP Burn. Damage based on [DEF] = 3.6 × [DEF] AoE Effects: Fear | Lvl 2 Damage +10% Lvl 3 Damage +10% Lvl 4 Cooldown -1 |
Volley Cooldown: 4 turns | Attacks an enemy 2 times. Increases the damage dealt by this skill by 10% for the turns remaining on the enemy team's HP Burn debuffs (max: 100%). Damage based on [DEF] = (3 + 0.3 × total remaining turns of HP Burn on the enemy team) × [DEF] per hit, max 6 × [DEF] per hit; 1 target, 2 times (up to 12 × [DEF] total) Demonspawn ally 1 ally from the Faction: incoming damage is reduced by 50% if this skill is not on cooldown. 2 allies from the Faction: has a 50% chance to reduce the skill's cooldown by 1 turn each time HP Burn is activated on an enemy. 3 allies from the Faction: if the target is under an HP Burn debuff, this attack ignores Stoneskin, Unkillable, Ally Protection, Block Damage, and Shield. Effects: Ignores Block Damage, Ignores Stoneskin, Ignores Unkillable, Ignores Shield, Decreases incoming damage, Decreases skill cooldowns, Increases damage | Lvl 2 Damage +10% Lvl 3 Damage +10% Lvl 4 Damage +10% |
Raging Flame [P] | Has a 50% (70%) chance of placing an HP Burn debuff on an enemy for 2 turns if their Turn Meter is full or they receive a buff. If the enemy is already under an HP Burn debuff, has a 50% (70%) chance of activating it. If multiple Champions on the team have this skill, only one will activate. This skill does not activate for a Champion's copies if the Champion himself dies. Demon Ally 1 ally from the Faction: HP Burn placed by this skill cannot be reflected or blocked. 2 allies from the Faction: gains 5% to ignore DEF each time HP Burn is activated on an enemy (maximum: 100%). If multiple Champions on the team have this skill, only one will activate. This skill does not activate for a Champion's copies if the Champion himself dies. 3 allies from the Faction: places a Block Revive debuff on enemies that die while under an HP Burn debuff. The effect works even if the Champion dies. Effects: Activates HP Burn, Block Revive, HP Burn, Ignores Block Debuffs, Ignores DEF | Lvl 2 Buff/Debuff Chance: +10% Lvl 3 Buff/Debuff Chance: +10% |
| Aura | Increases Ally DEF in all battles by 33%. |
Where to get
Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned
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Question — answer
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