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Yakarl The Scourge
Legendary Barbarians Void Attack

Yakarl The Scourge — guide

Telerian League
VerdictLevel up
4/5
Speed95HP16350Defense892Attack1597
Clan Boss2
Hydra2.5
Chimera3
Arena4
Dungeons4
Hard dungeons3
Doom Tower3.5
Faction Wars4.5
BuffedStrong DPS
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Yakarl The Scourge

In short

Yakarl the Scourge is a Legendary Attack champion from the Barbarians with Void affinity, and his whole kit revolves around Freeze: he freezes, steals Turn Meter and speeds himself up. He shines in the Arena and the Barbarians Crypt, while being close to useless against Clan Boss and Hydra. Build him as a classic burst damage dealer: ATK, crit, SPD.

Strengths

  • Full control: Storm Lord has a 75% chance to place 30% Decrease SPD for 3 turns and Freeze, steals 100% of the target's Turn Meter and puts 30% Increase SPD on himself.
  • Freezing is chain control: it strips the Freeze from the target and spreads it to every other enemy, then hits everyone except the original target. Effectively an AoE lockdown.
  • The Ice passive: with at least 1 frozen enemy he takes 10% less damage and deals 10% more, with 2+ frozen enemies he also gains 15 SPD and 50 RES, and at 3 frozen enemies he gets Unkillable for 2 turns.
  • Winter Axe ignores Shield (1 frozen enemy), Block Damage (2) and 30% of the target's DEF (3), so it cracks defensive setups.
  • 43% Attack aura in Doom Tower is a nice extra for DT runs.

Weaknesses

  • Almost dead weight against Clan Boss and Hydra: bosses can't be frozen, and his damage and survivability both depend on Freeze.
  • Base SPD of 95 is slow — without speed support he may never take a turn.
  • Without ACC the Freeze never lands and the entire kit falls apart.
  • The Unkillable part of the passive needs 3 frozen enemies, which rarely happens in low-count dungeon waves.

Where to use

Best areas: Barbarians Crypt (4.5), where he is the main damage dealer, then Classic Arena and Tag Team Arena (4.0), dungeons (4.0) and Doom Tower (3.5, where his aura also helps). Chimera is 3.0, Hydra 2.5, Clan Boss 2.0 — skip those.

Stats and gear

Priority: ATK → C.RATE → C.DMG → SPD → ACC. Rough targets: 3500–4000+ ATK, 100% C.RATE, 200%+ C.DMG, 180–220 SPD (200+ for Arena), 200–250 ACC. Sets: Savage, Cruel, Lethal. Relics: Malefic Talon, Irethi Coronet, The Cat's Gaze.

Masteries and blessings

Main tree is Attack with Pierce Defenses and Boss Slayer as the key picks. Second tree goes into survivability or accuracy so your damage dealer actually lives to his turn. Blessing: Soul Reap.

Tombs

Book Storm Lord first: it gets −1 cooldown at the last level plus extra debuff chance. Then Freezing for its own −1 cooldown. Winter Axe last — it only adds +5% Freeze chance.

Verdict

Build him: after the buff he is a strong damage dealer with control who carries the Barbarians Crypt and Arena. Against Clan Boss and Hydra, look elsewhere.

Build

Artifact sets
SavageCruelLethal
Key masteries
Pierce DefensesBoss Slayer
Blessings
Soul reap
Relics
Malefic TalonIrethi CoronetThe Cat's Gaze
Best in
Classic ArenaTag Team ArenaBarbarians Crypt

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Winter Axe

Attacks an enemy 2 times. Each hit has a 20% chance of placing a Freeze debuff for 1 turn.
- If at least 1 enemy is under a Freeze debuff, ignores Shield.
- If at least 2 enemies are under a Freeze debuff, also ignores Block Damage.
- If at least 3 enemies are under a Freeze debuff, also ignores 30% of the target's DEF.

Damage based on [ATK]

Turns: 1
Lvl 2 – Damage +5% Lvl 3 – Damage +5% Lvl 4 – Freeze Chance +5% Lvl 5 – Freeze Chance +5%
Storm Lord

Attacks an enemy. Has a 75% chance to place a 30% Decrease SPD debuff for 3 turns and Freeze for 1 turn. Also steals 100% of the target's Turn Meter and places a 30% Increase SPD buff on itself for 3 turns.

Damage based on [ATK]

Turns: 4
Lvl 2 – Damage +10% Lvl 3 – Debuff chance +10% Lvl 4 – Debuff chance +15% Lvl 5 – Cooldown -1
Glaciation

Attacks an enemy 3 times. If the target is under a Freeze debuff, removes this debuff from the target after the attack and places it on all other enemies. After the third hit, also attacks all enemies except the initial target. Freeze will be placed on the other enemies even if the initial target dies before Freeze is removed.

Damage based on [ATK]

Turns: 5
Lvl 2 – Damage +5% Lvl 3 – Damage +5% Lvl 4 – Damage +10% Lvl 5 – Cooldown -1
Ice (Passive)
Passive effect.

If Freeze is active on at least 1 enemy, decreases damage taken by 10% and increases own damage by 10%.
If Freeze is active on at least 2 enemies, increases own SPD by 15 and RES by 50.

Active effect.

Places an Unkillable buff on this Champion for 2 turns each time 3 enemies are placed under Freeze.

Turns: 1

43% ATK Aura in Doom Tower

Increases Ally ATK in Doom Tower by 43%.
Yakarl The Scourge

Yakarl is a formidable ice Barbarian of the Void affinity, in dark and powerful armor, with a deadly battle axe that can freeze enemies with all his attacks. He decreases enemies' SPD and speeds himself up. He can make himself unkillable.

Where to get

Sacred Shardmain source
Ancient Shardvery rare chance
Void Shardonly Void affinity champions
Events and fusionsstay tuned

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