
Marked — guide
Guide: Marked
In short
Marked is a Rare Barbarian support with Magic affinity. Her main tool is Power of the Totem: Block Debuffs plus a 60% Increase DEF for the whole team, backed by Decrease DEF on her A1 and an AoE Decrease ACC on her A2. Build her for Speed, Accuracy and survivability — but the site author's verdict is blunt: fodder, replaced in mid game.
Strengths
- Power of the Totem gives all allies Block Debuffs for 1 turn and Increase DEF 60% for 2 turns, and it needs no Accuracy — the buff always lands.
- Tomes cut that cooldown three times, so the buff stays up almost permanently.
- Dance of Swords reaches an 80% chance to place Decrease DEF 30% for 1 turn once booked — genuinely useful for Clan Boss.
- Punishment of the Gods is an AoE 25% Decrease ACC for 2 turns, handy against debuff-heavy enemies.
- Aura: +15% Ally DEF in Faction Crypts, a real bonus for a Barbarian team.
Weaknesses
- Weak base for a support: 19 320 HP and only 848 DEF at 6★, so she survives purely on gear.
- Every skill scales off ATK (892) — she brings no damage at all.
- No heal, no revive, no cleanse: Block Debuffs does not remove debuffs already on your team.
- Almost unplayable in the hardest content — her Hard rating is just 1.0.
Where to use
Her best home is Clan Boss (4.0), where the 60% Increase DEF and Block Debuffs keep an early roster alive. Next come Dungeons (3.0) as a budget support. In Arena, Faction Crypts, Doom Tower and Chimera she is average (2.5), in Hydra weak (2.0). Skip her entirely in Hard mode.
Stats and gear
Priority: Speed, then Accuracy, then survivability. Rough targets: SPD 190–220 (170–190 is fine for Clan Boss), ACC 200+ (250 for top dungeons) — Accuracy only matters for her A1 and A2, since the buff needs none. Go HP% and DEF% on gloves and chest, Speed on boots, and ignore C.RATE and C.DMG. From the build list: Speed and Perception sets as your base, plus Lifesteal or Immortal for Clan Boss if she keeps dying.
Masteries and blessings
The build runs Survival Speed and Unflinching — both aimed at living long enough to cycle her third skill and staying out of crowd control. The listed relic is Golden Elixir. No blessing is specified in the build, and investing in one on a Rare is not worth it — save the resources.
Tombs
Book Power of the Totem first: three cooldown reductions are the entire point of the champion, and without them the buff drops. Then finish Dance of Swords up to the 80% Decrease DEF chance. Leave Punishment of the Gods for last — half its book levels are damage increases, and she has no damage.
Verdict
A cheap support for early Clan Boss and dungeons thanks to Increase DEF and Block Debuffs. The site author's verdict is fodder: take her to 5★ while you wait for something better and don't sink tomes or gear into her beyond the basics.
Build
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Skills
| Skill | Description | Level Upgrades |
![]() Sword Dance | Attacks an enemy. Has a 30% chance of placing a 30% Decrease DEF debuff for 1 turn. Damage based on [ATK] | Lvl 2 – Buff/Debuff Chance +10% Lvl 3 – Buff/Debuff Chance +10% Lvl 4 – Buff/Debuff Chance +10% Lvl 5 – Buff/Debuff Chance +10% Lvl 6 – Buff/Debuff Chance +10% |
![]() Punishment of the Gods | Attacks enemies. Applies a 25% Decrease ACC debuff for 2 turns. Damage based on [ATK] | Lvl 2 – Damage +5% Lvl 3 – Damage +5% Lvl 4 – Damage +10% Lvl 5 – Cooldown -1 |
![]() Totem Power | Places a Block Debuffs buff on all allies for 1 turn and a 60% Increase DEF buff on all allies for 2 turns. | Lvl 2 – Cooldown -1 Lvl 3 – Cooldown -1 Lvl 4 – Cooldown -1 |
| Aura | Increases Ally DEF in Faction Crypts by 15% |
Pagan in Raid Shadow Legends is a champion from the Telerian League alliance of the Barbarians faction. Her main role in the team is Support. Her skills can decrease the ACC and DEF of enemies and increase the DEF of allies. Defense and HP artifacts are best suited for this champion.
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Question — answer
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