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Lifetaker
Rare Shadowkin Magic Attack

Lifetaker — guide

Nyresan Union
VerdictVault (fusion fodder)
2/5
Speed99HP17340Defense727Attack1145
Clan Boss1
Hydra1
Chimera1.5
Arena1.5
Dungeons2
Hard dungeons1
Doom Tower1.5
Faction Wars1.5
RAID GURU Editorial Updated: 22.10.2026 0 reviews

Guide: Lifetaker

In short

Lifetaker is a Rare Attack champion of the Dark Elves with Magic affinity. Her value isn't damage but multi-hit debuffs: Heal Reduction, Turn Meter reduction and a Speed debuff — which puts her in Spirit Keep and Fire Knight's Castle. Build her for Accuracy and Speed, not raw damage.

Strengths

  • Shackles: three hits, each with a 50% chance to reduce the target's Turn Meter by 10%, and the third hit has a 50% chance to place a 30% Speed debuff for 2 turns.
  • Serum places a 100% Heal Reduction for 2 turns — exactly what the Spirit Keep boss hates.
  • A multi-hit kit (2 + 3 hits) that chips the Fire Knight's shield quickly.
  • Diamond Body gives herself a Shield and 30% Reflect Damage, so she isn't completely free to kill.
  • Rare rarity means cheap Tomes and cheap ascension.

Weaknesses

  • Only 1,145 base Attack and 727 Defence — she hits softly and folds under pressure.
  • Every debuff is chance-based (30–50%), so nothing is reliable.
  • Shield and Reflect Damage are self-only; she brings nothing to the team.
  • Ratings sit at 1–2 everywhere: Clan Boss, Hydra and Chimera are simply not her content.

Where to use

Dungeons (2/5) is her one real home — Spirit Keep thanks to Heal Reduction and Fire Knight's Castle thanks to multi-hits. Elsewhere in dungeons she is filler. Faction Wars, Arena and Doom Tower (1.5/5) only if you have nothing better. Clan Boss, Hydra and Hard modes (1/5) — leave her out.

Stats and gear

  • Accuracy: roughly 150–200, otherwise Heal Reduction and the Speed debuff get resisted.
  • Speed: around 170–200 so the debuffs stay up.
  • Crit Rate to 100%, then Attack % and Crit Damage as a bonus, never at the cost of Accuracy.
  • HP % to patch up that low Defence.
  • Sets: Accuracy, Speed and Perception as the core; Lifesteal or Regeneration if she keeps dying.

Masteries and blessings

Go down the Attack tree for Gathering Momentum, then fill Support for Accuracy and survivability — she is a debuffer first. Take Phantom touch as her blessing; Tempus Sanguinis is the relic option from her list.

Tombs

Book Shackles first: the levels raise the debuff chances and the last one cuts cooldown by 1, making it her key skill. Then Serum for the Heal Reduction chance.

Verdict

Vault (fusion). A narrow Spirit Keep / Fire Knight tool and fusion fodder otherwise.

Build

Artifact sets
AccuracySpeedLifestealRegenerationPerception
Key masteries
Gathering Momentum
Blessings
Phantom touch
Relics
Tempus Sanguinis
Best in
Spirit KeepFire Knight's Castle

The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.

Skills

Serum

Attacks an enemy 2 times. Each hit has a 30% chance to place a 100% Healing Reduction debuff for 2 turns.

Damage based on [ATK] = 2 × [ATK]

Lvl 2 Damage +5%
Lvl 3 Damage +5%
Lvl 4 Debuff Chance: +5%
Lvl 5 Debuff Chance: +5%

Shackles

Attacks an enemy 3 times. Each hit has a 50% chance to decrease the target's Turn Meter by 10%. The third hit has a 50% chance to place a 30% Decrease SPD debuff for 2 turns.

Damage based on [ATK] = 2.3 × [ATK]

Turns: 4

Lvl 2 Damage +5%
Lvl 3 Damage +5%
Lvl 4 Debuff chance +5%
Lvl 5 Debuff chance +5%
Lvl 6 Debuff chance +5%
Lvl 7 Debuff chance +10%
Lvl 8 Cooldown -1

Diamond Body

Places a Veil buff on this Champion for 1 turn and a 30% Reflect Damage buff for 2 turns.

Turns: 4

Lvl 2 Cooldown -1

Where to get

Mystery Shardchance for these champions
Ancient Shardmain source
Events and fusionsstay tuned

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