LegendaryThe Tin Woodman — guide
Legendary Banner LordsAlly: Telerian LeagueRole: Defense
Element: Magic
Speed99
HP17670
Defense1641
Attack760
Build
Artifact sets
LethalStoneskinImpulseZealMercilessMercurial
Key masteries
Unbroken StrengthLifedrainShieldbreakerPierce DefensesAssured SecurityStrengthening WillDamage MitigationSteadfast PreparationBolstered DefenseBoss Slayer
Blessings
Crushing rendCrueltyHeavencastBrimstone
Relics
The Cat's GazeBloatshield TotemSibilant Gold
Best in
Fire Knight's CastleClan BossHydraAl-NaemehAkumoriChimera
The build is a guideline: the first sets in the list fit most often. Adapt it to your artifacts and goals.
Guide and skills
Iron Woodsman — Legendary hero in RAID: Shadow Legends from the Banner Lords faction (Telerian League), role — Defense, affinity — Magic.
Skills
| Skill | Description | Level Upgrades |
Woodsman's Axe | Attacks an enemy. Heals by 15% of their MAX HP. Damage based on [DEF] = 3.7 × [DEF] on a single target Effects: Heals self | Lvl 2 Damage +10% Lvl 3 Damage +10% Lvl 4 Heal +10% |
Deforestation Cooldown: 5 turns | Attacks an enemy. For each buff on yourself, ignores 10% of the target's DEF and deals 10% more damage to them. Then directs the other allies, except yourself, to attack the same target. Allies use their basic skills. Increases the damage dealt by allies in the joint attack and their defense-ignoring effects by 5% (by 10% for Dorothy Gale, Ironclad, Scarecrow, and Cowardly Lion) for each of your own buffs. If the target dies, the cooldown of Merciless Cleave is reset. Damage based on [DEF] = 3.7 × [DEF] to a single target Effects: Ignore DEF, Joint Attack, Increase Damage | Lvl 2 Damage +5% Lvl 3 Damage +5% Lvl 4 Damage +10% Lvl 5 Cooldown -1 |
Merciless Slash Cooldown: 4 turns | Attacks all enemies. Before attacking, places a 30% [Increase C.DMG] buff and a 15% [Strengthen] buff on all allies for 2 turns. For each buff on this Champion, ignores 5% of each target's DEF. If an enemy is killed, places a [Revive on Death] buff on this Champion for 1 turn. Damage based on [DEF] = 3.9 × [DEF] AoE Effects: 30% Increase C.DMG, Revive on Death, Ignores DEF, Fracture | Lvl 2 Damage +10% Lvl 3 Damage +10% Lvl 4 Cooldown -1 |
Living Heart (passive) | Decreases the damage received by allies by 15% (by 30% for Dorothy Gale, Tinman, Scarecrow, and Cowardly Lion). Receives this damage instead of allies. If the damage received this way exceeds 50% of own MAX HP, places a Revive on Death buff on self for 2 turns. If the damage received this way exceeds 50% of own MAX HP, activates Lumberjack's Axe against the enemy with the lowest HP. If there are multiple heroes with this skill on the team, it only triggers for one. This skill does not trigger for hero copies if the hero himself dies. Increases own DEF by 10% each time damage is received from this skill (max: 100%). Effects: Revive on Death, Decreases incoming damage | |
| Aura | Increases Ally DEF in all battles by 30%. |
Where to get
Sacred Shardmain source
Ancient Shardvery rare chance
Events and fusionsstay tuned
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